An attempt at a SAM Coupé Z80 implementation of AGI (Adventure Game Interpreter) as used by Sierra in their early adventure games.
The data files used are from the original PC version, downloaded from myabandonware.com.
- boot.s: loads the rest and provides load routines for logic
- main.s: main code including logic execution
- pic.s: draws pictures
- snd.s: plays sound
- view.s: handles views (sprites)
- lllll
- lllll-silent
- 2021-08-10 objects (sprites) are now mirrored when necessary, no more moonwalking for Larry
- 2021-08-06 sound playback at 60Hz, buffering screens, (re)storing object (sprite) backgrounds
- 2021-05-22 Executing more logic, three channel sound, getting to second intro screen.
- 2021-05-18 Executing logic, one channel sound.
- 2019-01-09 Drawing all screens, no logic yet.
- 2016-10-30 Drawing screens incorrectly.