Welcome to Rea11y Inaccessible, a dystopian escape game on digital accessibility inspired by https://github.com/damiengomez/EscapeGameA11y where you will have to overcome the challenges of accessibility. An escape game where you will immerse yourself into a society where the norm is very different from the one you know.
- Create a directory containing the translation files src > locales >
language to be added
. - Add index of selected language
src/routes/[lang]/(escape)/+layout.svelte
in the rowlet selectedLanguageIndex = $page.params.lang === 'fr' ? 0
- add language in
src > locales > existing languages > common.json
inlayout.menu.language
node and add his translation in allcommon.json
files - Create a new background image of Louis Braille with the birth and death hints:
- using static > abri > computer > source >
louisBraille.pdn
with the paint.net software - or by modifying the files
static > abri > computer > source > base.png
andstatic > abri > computer > source > document.png
with the software of your choice, then creating ajpeg file
and placing it in the translation folder static > abri > computer >language to add
>louisBraille.jpg
.
- using static > abri > computer > source >
- Create a new audio file in the target language with the keyword to be guessed in the deafness test and place it in the translation folder static > surface > laboratory > audiovisual_room >
language to add
>nodeaf.mp3
. - Create 5 new audios in the target language to vocalize the input field and place them in the translation folder:
- static > sound > accessibleName >
language to add
>firstName.mp3
- static > sound > accessibleName >
language to add
>surname.mp3
- static > sound > accessibleName >
language to add
>birthdate.mp3
- static > sound > accessibleName >
language to add
>deathDay.mp3
- static > sound > accessibleName >
language to add
>submit.mp3
- static > sound > accessibleName >
- Adjust the helpers according to your translation in
src > lib > index.ts
:- ABRI_MEDICAL
- ABRI MEDICAL
- SURFACE_LABORATORY
- SURFACE_LABORATORY_AUDIOVISUAL_ROOM