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SyncClient

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This gem simplifies syncing data between services by using delayed job processing and a message queue for guaranteed delivery and eventual consistency. SyncClient defines messages based on a resource and action system to simplify message publishing and handling. It supports inline processing and delayed job processeding by Resque, DelayedJob, and Sidekiq. See Queuel for a list of supported message queues.

Installation

Add this line to your application's Gemfile:

gem 'sync_client'

And then execute:

$ bundle

Then setup your app as a client (if it isn't already):

$ rails g sync_client:install

Edit configuation in config/initializers/sync_client.rb

Configuration

SyncClient requires that message queue creditials, a background task queue, and message handler definitions to be defined in the configuration file. Note that any message that does not match a defined handler is simply dropped from the queue.

SyncClient.config do |config|

  config.queuel do |c|
    # c.default_queue 'VenueService'
    # c.credentials token: [token], project_id: 'project_id'
    # c.engine :iron_mq
  end
  # config.background_task_queue SyncClient::Resque #or SyncClient::DelayedJob or write your own.
  # config.queue_suffix 'suffix'
  # config.logger Logger.new
  # config.add_message_handler object_name, handler_class, actions
  # config.add_message_handler 'Service::Game', 'Service::Game', [:update, :create, :destroy]
end

Usage

Publisher

SyncClient provides a simple interface to define what attributes to publish to a service for associated actions where the message class is the class of the resource. For models that inherit from ActiveRecord::Base or include Mongoid::Document, add the SyncClient::Publisher module and configure like the following:

class Team < ActiveRecord::Base
  include SyncClient::Publisher
  publish_changes_of :name, :color, to: :queue, for: [:update, :destroy], if: lambda{|team| !team.name.nil?}
    # options:
    #   to: name of queue for publishing (required)
    #   for: callbacks for publishing (default: :create, :update, :destroy)
    #   if/unless: condition for publishing
end

If you are just working with a "Plain Old Ruby Object", you can do something like this:

class TeamSchedulerService
  include SyncClient::Publisher
  publish_to :queue
    # options:
    #   for: callbacks for publishing (default: :sync)
    #   if/unless: condition for publishing

  def do_some_stuffs
    # CODEZ
    sync
    # return value
  end
end

And then in a seperate method, you are able to call the sync method and fire the queue syncing yourself.

The sync method is mapped to the :sync action in the ServiceResource by default, but :create, :update and :destroy are still available for you to use as well.

Poller

Run the message queue poller:

$ bundle exec script/sync_client start
$ bundle exec script/sync_client status
$ bundle exec script/sync_client restart
$ bundle exec script/sync_client stop

Service Resource

Message handlers for the actions are then defined matching the handler class set in the configuration file where each method corresponds to the message action as follows:

module Service
  class Game < SyncClient::ServiceResource::Base
  
    # Determine what attributes are to be accessible using attr_accessors
    attr_accessor :id
    attr_accessor :starts_at
    attr_accessor :ends_at
  
    def create
      Game.create(:game_id => self.id, :starts_at => self.starts_at, :ends_at =>  self.ends_at)
    end
  
    def update
      game = Game.find(self.id).first
      game.update_attributes(:starts_at => self.starts_at, :ends_at => self.  ends_at)
    end
  
    def destroy
      game = Game.find(self.id)
      game.destroy
    end
  end
end

Contributing

  1. Fork it ( https://github.com/[my-github-username]/sync_client/fork )
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create a new Pull Request