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v31.0.3

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@sporchia sporchia released this 21 Nov 21:37
· 585 commits to master since this release
b04fa07

Fixes

  • Mirror wraps have been removed from the Overworld Glitches logic
  • Uncle has been updated in the credits to account for progressive bows
  • Old permalinks will now work with background music disabled
  • Massive logic updates to Glitched logics (thanks Glitched community!)
  • Fixed Ganon’s hint so he now correctly refers to the Bow you don’t have
  • Fixed Silver Arrows being unavailable in Swordless with a Hard+ Item Pool setting
  • Fixed hints in Customizer games
  • Fixed issue with manually placed Triforce Pieces not being counted in Customizer
  • Fixed TournamentSeed flag not getting used correctly by the site
  • Fixed Ganon’s Tower in Inverted always requiring 7 crystals even when set to less
  • Customizer players may now set what ROM fixes are applied to their glitched games
  • Customizer meta now displays if hints are on/off correctly
  • Added Underworld One Frame Clips to Customizer Logic Settings
  • Added API support for Mystery Games and Z3RSIM
  • Various site content updates, including many clarifications
  • Beginner preset now has hints Off as the non-hint gameplay text is likely more useful

Music related

  • Pedestal pull fog clearing animation fixed
  • No BGM option now disables MSU-1 music as well (except mirror warp track 8)
  • New in-engine muting method should fix some of the weird volume issues
  • GT2 extended track now only plays when you go upstairs, not when you grab the key
  • S&Q music fade-out fixed
  • S&Q button-mashing crash fixed (game input disabled until the SPC fully initialized)
  • Fixed some issues with extended music playing the wrong track in some dungeons
  • Fixed extended music and fallback in Hyrule Castle Tower
  • Fixed MSU-1 music restarting/muting when mirroring to a dungeon entrance
  • Fixed Dark World OW2 music track (now correctly plays when you have all crystals)
  • Changed Dark World OW2 music to play at Death Mountain and Dark Woods as well
  • Changed Kakariko Village music to always play the same song even after Agahnim 1
  • Fixed some overworld ambient SFX issues
  • Fixed some music issues on mosaic overworld transitions
  • No longer loop Zelda's theme or Crystal maiden theme
  • Fixed an issue with expanded MSU-1 tracks after dying and being revived by a fairy
  • Mirror warping and the portal sound effects are no longer very loud!
  • The LW and DW overworld music are now the same volume
  • Background music no longer persists into a S&Q
  • Credits music volume has been restored to the correct volume
  • Music fallback no longer fails to go back to SPC in Hyrule Castle
  • Mirroring in a dungeon no longer restarts the song from the very beginning