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Hey, I'm Matt - a game programmer from Bristol!

I spend my free time working on OpenCAGE, a modding toolkit for Alien: Isolation. The toolkit allows access to a range of game configurations, AI behaviour trees, character settings, textures, and more. I'm currently developing level editing and scripting tools which allow you to create custom maps and missions for the game.

I also regularly release other tools and projects fully open source on GitHub.

OpenCAGE takes a considerable amount of time and research: any sponsorships would be much appreciated if you use the tools! Alternatively, you can send me a one-time donation through PayPal or Ko-fi if you fancy.

Current sponsors 1

@ghramsey
Past sponsors 8
@ttvjeffnl
@Hypi
@PuppyNami
@NinthElement
@Aniruddh-J
@deathray1611
@GalaxyTraveller
@Oliver2Goetz

Featured work

  1. MattFiler/OpenCAGE

    A modding toolkit for Alien: Isolation that gives access to scripting, assets, configurations, and behaviour trees.

  2. OpenCAGE/CathodeLib

    A C# library supporting a wide range of conventions and file formats for Alien: Isolation.

    C# 32
  3. OpenCAGE/AssetEditor

    A tool to browse and modify Alien: Isolation's asset PAK archives.

    C# 12
  4. MattFiler/ThICC_Engine

    An engine built upon DirectX12, with a demo Mario Kart project.

    C++ 21
  5. MattFiler/TextAdventureToolkit

    A designer focused toolkit for developing story-driven text adventures with no programming.

    C# 28
  6. MattFiler/Planned-Obsolescence

    You are an AI in control of a lab. Can you sabotage a project to replace you, before it's too late?

    C++ 3

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