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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.
soundofjw/Monocle-Engine
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T H E M O N O C L E E N G I N E MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. BUILD HELP =WINDOWS= To run on Windows, make sure working directory is set to: $(SolutionDir)..\..\..\Build\bin\ =MAC OSX= Make sure you're using XCode version 4 and that you have the shared Scheme selected. Change the #defined TEST_* values in main.cpp to try out different demos. D E M O C O N T R O L S TEST_JUMPER Arrow Keys = Move, Jump Space = Spawn New Player TEST_FLASH Space = toggle play/pause Left/Right = prev/next frame Up Arrow = clone a new end frame and jump to it A,S,D,W = move Q,E = rotate [,] = select part J,K,L,I = scale Minus = copy the part frame data from the previous frame to the current frame Equals = copy the part frame data from the next frame to the current frame Backspace = undo changes up to when part/frame was entered TEST_PONG W/S = player 1 I/K = player 2
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Open source game engine for lush 2D. Inspired by Aquaria, FlashPunk and Unity.
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