Lingon is a minimalistic game engine aimed at Game Jams, made to be compatible with the sylt programming language.
NOTE: Under heavy development
There are two ways this engine can be used:
- Depend on this repository in your Cargo.toml and setup a minimal project (see main.rs)
- Clone this repository and write the game in the engine
- Sylt integration, for fast prototyping
- Particles. Lots and lots of particles
- Fast build times. Dependencies are kept to a minimum to make it quick to get started
- Written in Rust