Pure lua implements timer ,support coroutine(with coroutine pool optimized)
Call timer.update() in your framework's main loop/update
local os = require ('os')
local timer = require ('timer')
local function co3()
print("coroutine3 start",os.clock())
timer.sleep(5.5)
print("coroutine3 5.5 second later",os.clock())
print("coroutine3 end")
end
--coroutine style timer
timer.async(function()
print("coroutine1 start",os.time())
timer.sleep(2)
print("coroutine1 2 second later",os.time())
timer.async(co3)
print("coroutine1 end")
end)
timer.async(function()
print("coroutine2 start",os.time())
timer.sleep(1)
print("coroutine2 1 second later",os.time())
timer.sleep(1)
print("coroutine2 1 second later ",os.time())
timer.sleep(1)
print("coroutine2 1 second later ",os.time())
timer.sleep(1)
print("coroutine2 1 second later ",os.time() )
print("coroutine2 end")
end)
--callback style timer
local stime = os.time()
timer.timeout(1.5,function()
print("timer expired", os.time() - stime)
end)
--remove a timer
local ctx = timer.timeout(5,function()
error("this timer shoud not expired")
end)
timer.remove(ctx)
print("main thread noblock")
while true do
timer.update()
end