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Releases: smnjameson/S65

v0.2.3

28 Jul 18:58
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Fixed an issue regarding loading the prg on Xemu due to the way it handles memory <$2001

v0.2.2

27 Jul 11:29
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Fixes an issue with the last frame of animation sequences being skipped

v0.2.1

27 Jul 08:11
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Fixed a build issue with missing splash stub files

v0.2.0

27 Jul 00:30
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Animations, animations, animations!

  • You can now define Animations and assign them to Sprites!!
  • Optimised the sprite clipping to discard sprites that are out of view horizontally

v0.1.2

25 Jul 22:02
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Providing a better example of how the SDcard preloading works, the helloworld.s program in the project root now has an updated make.bat to demonstrate this functionality

v0.1.1

25 Jul 21:12
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  • SDCard preloading and auto deployment. Import Assets at or above $f000 to create an SDCard folder in the ./bin folder containing the preloader files. Use shift+f8 in conjunction with M65Debugger to deploy those files directly to the mega65 SDcard

  • Shift+F8 will now deploy any sdcard files to the mega65 SDcard before building the program and running

  • Shift+F7 with a test file open will build and run that test directly

v0.1.0

25 Jul 12:15
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Introducing the S65 Asset pipeline!

  • Easily import all the required files from png65.js and combine palettes from various png inputs as required
  • Provides methods to get spriteset and charset information

Fixes:

  • Fixed the palette export when using NCM sprite mode in png65.js
  • Fixed an issue with loading palettes from SD card not working correctly, now buffers through the S65 SD buffer at $1400-16ff
  • Fixed an issue in png65.js where the last sprite in a spritesheet would not have the final 64 byts of padding causing corruption
  • Updated System random functions to provide increased entropy
  • Fixed an issue with palette assignment for NCM sprites in Sprite_SetSpriteMeta

v0.0.4

23 Jul 15:07
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  • Sprite imports working with both NCM and FCM
  • Added a png65examples.bat file in the root for reference
  • FlipH flag now working on sprites
  • NCM flag now working on sprites
  • Fixed several clipping issues and auto resolution problems

v0.0.2

21 Jul 16:50
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Updated README

v0.0.1

21 Jul 16:14
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new tests