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Releases: smashery/KingsAndQueensHat

Manual team modification, Algorithmic improvements

10 Feb 13:52
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You can now manually move players around after generating the teams, to fine-tune, or adjust who didn't turn up.
The algorithm has also been overhauled to start with better-matched team allocations from the beginning.

Add export functionality for rounds

28 Jan 04:49
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Can export the currently-displayed round to a text file for ease of printing/emailing.

Also fixed the issue (#1) with generating teams in a single-gender tournament.

Fix gender balance issue

05 Sep 02:11
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Ensure good matchups per gender across teams (based on feedback from Monash Ultimate Frisbee)

Previously, two teams would be considered "even" if one had say 3 experienced males and the other had 3 experienced females. Since males generally mark males and females mark females, this could potentially create a lot of poor matchups on the field.
With this change, team allocation prefers combinations where not only is the overall skill the same between teams, but also the amount and variety of skill per gender.

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Initial release

12 Oct 03:48
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Initial release of Hat Generator.

  • Generates even teams for King and Queen Hat Tournaments
  • Teams are generated to mix up teams as much as possible
  • Tolerant of people arriving and leaving mid-tournament

Requires:

  • Windows (Tested on 7 and 8; Vista is probably fine)
  • .NET Framework 4.5

hatui