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Vpl gpu accel impl #8
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5b29e82
Init for DX11 accel policy
sivanov-work bec29e1
Add static callbacl into Dx11 Accel
sivanov-work dd0104a
Add alloc Texture
sivanov-work 3da1023
Dx11 create surface
sivanov-work 3fa4537
Integrate DX11 accel into Priv & Engine
sivanov-work d4ad981
Add staging texture & fix pipeline
sivanov-work 46a6d74
Add Dx11 streaming perf test
sivanov-work 52060be
Add draft version shared DX11 MediaFrame accessors
sivanov-work f0ad595
Rename lock-free counters
sivanov-work 1ce83c3
Add comment for lock/unlock
sivanov-work c1d9450
Add comment for on_unlock
sivanov-work bec0626
Add Write DX11 accessor
sivanov-work b97e3a0
Move out code into elastic_barrier
sivanov-work e49992f
Add UT for shared_lock
sivanov-work 51b0575
Remove deprecated CPU_ACCEL define in DX11 accel
sivanov-work bfcf2b0
Add UT for elastic_barrier
sivanov-work 7b9624d
Split out DX11 alloc resources from accel file
sivanov-work 8840307
Remove temporary changes in g* files
sivanov-work bd518a8
Fix Surface counter creation
sivanov-work f389c3b
Apply some style fix
sivanov-work d09b255
Add CComPtr in DX11 resource, encapsulate ctx & alloc in DX record
sivanov-work 9bc258d
Move out lock access into DXItem
sivanov-work 37d8ef6
Hide allocator in Dx11 resource Item an improve Lockable concept
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How did these changes get here?
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it's safest R-W accessor implementation
According to well-known applied R-W concept: there should no simultaneous R & W access