Releases: shannah/CN1aChartEngine
CN1aChartEngine 1.0.2
This release is a tag to mark the last version of this library that uses the CN1Pisces library.
1.0.2 Changes
Fixed NullPointerException on XY charts
1.0.1 Changes
Fixed errors with Collections.toArray() on new vm.
Requirements
Your project must include the following libraries in your lib
directory:
Compatibility
This version of CN1aChartEngine should work on all platforms including iOS, Android, Blackberry (4 & 5), J2ME, Windows Phone, and the Simulator.
Note: If your application only needs to run on iOS, Android, and the simulator, then you may want to consider CN1aChartEngine 2.0.1 or higher which uses the built-in CN1 graphics pipeline, which is much faster than the CN1Pisces graphics library.
Installation
- Download the CN1aChartEngine.cn1lib to your project's
lib
directory. - Install the CN1Pisces library into your project.
- Install the CN1FonBox library into your project.
- Refresh libs.
CN1aChartEngine 2.0.2
Fixed some compatibility issues with the new VM (iOS).
CN1aChartEngine 2.0.1
The first release that uses the built-in Codename One graphics pipeline. This version of the library has no dependencies. I.e. it does not require CN1Pisces or CN1FontBox anymore.
Changes in 2.0.1
- Fixed errors with Collections.toArray() on the new VM (iOS).
Supported Platforms
- iOS
- Android
- Simulator
Other platforms not supported at this time. If you require support for other platforms, please try version 1.0.1
Installation
- Download the CN1aChartEngine.cn1lib file and copy it into your project's
lib
directory. - Refresh libs.
CN1aChartEngine 1.0.1
This release is a tag to mark the last version of this library that uses the CN1Pisces library.
1.0.1 Changes
Fixed errors with Collections.toArray() on new vm.
Requirements
Your project must include the following libraries in your lib
directory:
Compatibility
This version of CN1aChartEngine should work on all platforms including iOS, Android, Blackberry (4 & 5), J2ME, Windows Phone, and the Simulator.
Note: If your application only needs to run on iOS, Android, and the simulator, then you may want to consider CN1aChartEngine 2.0.1 or higher which uses the built-in CN1 graphics pipeline, which is much faster than the CN1Pisces graphics library.
Installation
- Download the CN1aChartEngine.cn1lib to your project's
lib
directory. - Install the CN1Pisces library into your project.
- Install the CN1FonBox library into your project.
- Refresh libs.
CN1aChartEngine 2.0
The first release that uses the built-in Codename One graphics pipeline. This version of the library has no dependencies. I.e. it does not require CN1Pisces or CN1FontBox anymore.
Supported Platforms
- iOS
- Android
- Simulator
Other platforms not supported at this time. If you require support for other platforms, please try version 1.0
Installation
- Download the CN1aChartEngine.cn1lib file and copy it into your project's
lib
directory. - Refresh libs
CN1aChartEngine 1.0
This release is a tag to mark the last version of this library that uses the CN1Pisces library.
Requirements
Your project must include the following libraries in your lib
directory:
Compatibility
This version of CN1aChartEngine should work on all platforms including iOS, Android, Blackberry (4 & 5), J2ME, Windows Phone, and the Simulator.
Note: If your application only needs to run on iOS, Android, and the simulator, then you may want to consider CN1aChartEngine 2.0 or higher which uses the built-in CN1 graphics pipeline, which is much faster than the CN1Pisces graphics library.
Installation
- Download the CN1aChartEngine.cn1lib to your project's
lib
directory. - Install the CN1Pisces library into your project.
- Install the CN1FonBox library into your project.
- Refresh libs.