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Warehouse Project

3D models created by the schedule-productions team


Development Guideline

  1. Model geometry
  2. Scale model to the Blender unit size.
  3. Export .stl
  4. Scale back appropriately for game use.
  5. If the model has unique textures, copy them to the model directory
  6. Create UV map
  7. Export .x
  8. Blender render 500x500 image preview and save
  9. Save .blend copy*
  10. Adjust for CryBlend*
  11. Export Cryengine files*
  12. Use python to create metadata

(*only necessary for models to use in Cryengine)


Finalizing and Testing Cryengine Models

After doing the steps above, do the following to finalize the model:

  1. Mark models to draft by copying utilities/mark-ce-draft.txt to model folders
  2. Send draft models to game directory using cryengine_send_draft_models.py
  3. Finalize draft models in Cryengine SDK
  4. Retrieve draft models using cryengine_retrieve_draft_models.py
  5. Finalized model files are in _retrieve folder of each model folder.

File Structure

📂 models

📂 misc

📂 octocat

🎁 octocat.blend
🎁 octocat_cryengine.blend
📐 octocat.stl
📷 texture_body.png
📷 texture_eyes.png
🌐 octocat.x
🔍 preview.png
📄 octocat.cgf
📄 octocat.mtl
📄 octocat.dae
📝 meta.txt
🔶 mark_for_cryengine.txt


Using Cryengine Models

If you wish to use any of the models in a Cryengine project there are some quick changes you must make.
meta.txt will say whether a given model is Cryengine compatible.

  1. Set your cryengine directory by editing config.txt and changing the appropriate variable.
  2. Copy utilities/mark-ce-import.txt to any model folders that you want in your cryengine game directory.
  3. Run cryengine_library_tool.py to copy all of the models over.

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3D models created by the schedule-productions team

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