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📝 update commands
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MiranDMC committed Nov 18, 2024
1 parent 24e9862 commit 89094b7
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Showing 18 changed files with 90 additions and 216 deletions.
33 changes: 9 additions & 24 deletions gta3/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions gta3/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions gta3_mobile/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions gta3_mobile/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions gta3_unreal/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions gta3_unreal/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions sa/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions sa/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions sa_mobile/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions sa_mobile/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions sa_unreal/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions sa_unreal/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions vc/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions vc/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions vc_mobile/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions vc_mobile/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down
33 changes: 9 additions & 24 deletions vc_unreal/snippets/default/0248.txt
Original file line number Diff line number Diff line change
@@ -1,24 +1,9 @@
while true
wait 0
get_area_visible store_to interiorId
if and
is_key_pressed Key_F10
interiorId == Outside
then
while is_key_pressed Key_F10
wait 0
end
request_model #HUSTLER
load_all_models_now
repeat
wait 0
until has_model_loaded #HUSTLER
get_active_camera_coordinates store_to x y z
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading
clear_area nodeX nodeY nodeZ 3.0 False
create_car #HUSTLER nodeX nodeY nodeZ store_to Car
set_car_heading Car heading
mark_car_as_no_longer_needed Car
mark_model_as_no_longer_needed #HUSTLER
end
end
request_model #SWAT

while not has_model_loaded
wait {time} 0 // single render frame
end

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0

mark_model_as_no_longer_needed #SWAT
1 change: 1 addition & 0 deletions vc_unreal/snippets/default/038B.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
request_model #SWAT

load_all_models_now

int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0
Expand Down

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