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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,9 @@ | ||
while true | ||
wait 0 | ||
get_area_visible store_to interiorId | ||
if and | ||
is_key_pressed Key_F10 | ||
interiorId == Outside | ||
then | ||
while is_key_pressed Key_F10 | ||
wait 0 | ||
end | ||
request_model #HUSTLER | ||
load_all_models_now | ||
repeat | ||
wait 0 | ||
until has_model_loaded #HUSTLER | ||
get_active_camera_coordinates store_to x y z | ||
get_closest_car_node_with_heading x y z store_to nodeX nodeY nodeZ heading | ||
clear_area nodeX nodeY nodeZ 3.0 False | ||
create_car #HUSTLER nodeX nodeY nodeZ store_to Car | ||
set_car_heading Car heading | ||
mark_car_as_no_longer_needed Car | ||
mark_model_as_no_longer_needed #HUSTLER | ||
end | ||
end | ||
request_model #SWAT | ||
|
||
while not has_model_loaded | ||
wait {time} 0 // single render frame | ||
end | ||
|
||
int guy = create_char {type} PedType.CivMale {model} #SWAT {xyz} 2479.0 -1660.0 13.0 | ||
|
||
mark_model_as_no_longer_needed #SWAT |
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