This is an implementation of Conway's Game of Life using Typescript, React, and Socket io along with a Nodejs server on the backend.
The app is currently not responsive and only supports desktop width devices. Semantic UI has been used in parallel with styled components to create a soft and simplified UI.
If the user is disconnected from the server none of their actions will have an effect on the future generations.
The app is currently hosted on heroku.
If you haven't already, go ahead and download the lastest LTS version of node as npm would be needed to complete the installation.
In the root directory create a .env
file and paste REACT_APP_API=https://thawing-river-17731.herokuapp.com/
npm install
npm run start:dev
A react development server will be started on http://localhost:3000/
.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
- Make sure your terminal location is the root of your project.
- In you terminal
heroku create
orheroku create [your-app-name]
. - Set up the environment variable by typing
heroku config:set REACT_APP_API=https://thawing-river-17731.herokuapp.com/
in your terminal.
A remote pointing to your new heroku app has already been setup by heroku create
. To deploy, simply push a master branch to the heroku remote with git push heroku master
.
Heroku has tons of methods around deployment. If manual deployment does not fit you need please check out their deployment documentation for CI/CD integrations.
I decided to leverage React and it's virtual DOM to handle the heavy DOM manipulation surrounding the game of life. Following React's principles of reusable components, I created reusable components and kept states as local as possible.
Typescript was used with react in order to give javascript more features and catch bugs before they happen.
Cookies were also used to keep track of the user identity in the event of a disconnect. The user would have 30 seconds to reconnect to the same color.
After some research I found out canvas
could have been a better option instead of the traditional table
in terms of speed and usage, but due the time constraint I decided to not make the switch.
I decided to not make the app device responsive due to time constraints.
The screen loading effects were not done as well as I had hoped. UI/UX enhancements would need to be made in regards to loading.
Socket io is causing way more rerenders that I would like. Performance enhancement such as a comparator function would need to be made in the future.