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SETTING
Michael Smith edited this page Oct 20, 2013
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- During the Third Crusade.
- The hight of power for the Catholic church.
- Templars, priests, warriors, kings, and queens
- Specifically during the time of Richard the Lionharts capture and ransoming
- also: William Marshall
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To those who have awakened to its presence
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harness the energy within you
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harness the energy from the natural world around you
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Awakening is generally due to:
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a great amount of change, or complete lack thereof
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an intense event
- friends/family dying
- fighting/fleeing for your life
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great stillness/peace/emptyness
- deep meditation
- a person may see there family killed, and remain unawakened.
- they leave, live as a shell, empty of thought, meditating on a mountain.
- they become one with the world
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Awakening burns a 'commitment' into those awakened
- this can be thought of as their main goal, passion, or purpose in life
- it can drive a person to be a hero or a villan
- or give them the ability to forcefully remain on the sides of civilization
Not all those who are awakened are enlightened.
A robber stealing to feed his family is righteous of purpose.
A robber awakened when fleeing the guards could equally be burned with, a noble passion to help and protect the poor or a burning wish for vengence against the town that has forsaken his family. Each man and his circumstances are unique. Partial products of the world around them. In a world with so much violence. We truly reap what we sew.
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The Church:
- All magic is an invocation of sacred power
- Only church trained are allowed to use it
- Rumors of twisted initiation ceremonies and commitments to the estabilishment sound anything but 'holy'
- Others will be hunted, with an awakened zeal
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Champions/Villans/Hermits:
- Those initiated through great change/hardship
- seeing your parents killed
- fighting for your life
- fleeing for your life
- or through great stillness, peace, and openess
- hermit meditating in a cave
- prisoner accepting of his fate
- upon awakening can be:
- pushed into becoming Champions of the people
- a Villan, against the people
- a Hermit, vigorously desiring to stay outside of society, left alone
- Those initiated through great change/hardship