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send played event at the disconnect of client #69

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Jan 19, 2024
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3 changes: 2 additions & 1 deletion wyoming_satellite/satellite.py
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@
StreamingStarted,
StreamingStopped,
)
from wyoming.snd import SndProcessAsyncClient
from wyoming.snd import SndProcessAsyncClient, Played
from wyoming.tts import Synthesize
from wyoming.vad import VoiceStarted, VoiceStopped
from wyoming.wake import Detect, Detection, WakeProcessAsyncClient
Expand Down Expand Up @@ -550,6 +550,7 @@ async def _disconnect() -> None:
event.type
):
await _disconnect()
await self.forward_event(Played().event())
snd_client = None # reconnect on next event
except asyncio.CancelledError:
break
Expand Down