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pokeemerald-expansion 1.5.2

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@AsparagusEduardo AsparagusEduardo released this 07 Aug 18:22
· 3470 commits to master since this release
42992ca

How to update

  • If you haven't set up a remote, run the command git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion.
  • Once you have your remote set up, run the command git pull RHH expansion/1.5.2.

Changed

General

Refactors

Fixed

Softlocks

  • Fixed Z-Moves softlocking when their Z-Move effect failed to apply, by @DizzyEggg in #3108

Graphics

  • Fixed ability pop-up not properly clearing the previous text, by @DizzyEggg in #3107
  • Fixed wrong color in stat move animation by @DizzyEggg in #3161
  • Fixed copyright screen not showing up on certain emulators by @DizzyEggg in #2664

Battle Mechanics

  • General
    • Primal Reversion
      • Fixed it not activating when switching in after a fainting by @DizzyEggg in #3141
      • Fixed it not activating when switching in after Eject Button by @DizzyEggg in #3141
    • Fixed enemy parties not reverting to their original form post-battle by @AsparagusEduardo in #3150
    • Fixed OTGender not being set in FillPartnerParty, by @AlexOn1ine in #3163
    • Fixed missing use of CustomTrainerPartyAssignMoves in FillPartnerParty, by @AlexOn1ine in #3163
    • Fixed trainer slide messages appearing for frontier trainers, by @DizzyEggg in #3162
    • Fixed jumpifsideaffecting potentially returning the wrong side by @LOuroboros in #3200
    • Fixed Trainer class balls not being assigned past the first Pokémon by @SubzeroEclipse in #3203
  • Move effects
    • Fixed Multi-Hit moves only hitting once and powder moves affecting Grass types when called via Metronome or Mirror Move, by @DizzyEggg in #3135
    • Fixed Teleport ending trainer battles, by @AlexOn1ine in #3166
  • Ability effects
    • Fixed multiple issues with Bad Dreams' ability pop-up, by @DizzyEggg in #3131
      • Fixed it activating even if there were no sleeping opponents.
      • Fixed lag issue that caused it to not hide smoothly.
      • Fixed it staying on screen if it fainted a target.
    • Fixed Protosynthesis and Quark Drive boost amounts by @AlexOn1ine in #3139
    • Fixed multiple issues with Primal Weather abilities by @DizzyEggg in #3138
      • Fixed printing "move missed" message for cancelled moves.
      • Fixed 'move failed because of weather' printing twice if it were going to hit multiple targets (eg. Surf).
      • Fixed 'move failed because of weather' printing if the mon was confused/paralyzed/asleep.
      • Fixed 'move failed because of weather' printing when failing multiple times in a row.
    • Fixed Sticky Web/Mirror Armor's interaction, by @DizzyEggg in #3160
  • Item effects

Battle AI

  • Fixed Rollout's and Fury Cutter's AI power calculation by @DizzyEggg in #3110
  • Fixed how AI categorizes weak moves by @DizzyEggg in #3109
  • AI now gives priority to moves that always hit if the opponent's evasion increases or the AI's accuracy is reduced by @DizzyEggg in #3109

Pret merges:

Test Runner

Changed

Fixed

  • Fixed fixedPopup not being cleared while gTestRunnerHeadless is active, which caused some tests to fail on CI but not locally by @mrgriffin in #3133

Tests added for:

Full Changelog: expansion/1.5.1...expansion/1.5.2