pokeemerald-expansion 1.5.2
AsparagusEduardo
released this
07 Aug 18:22
·
3470 commits
to master
since this release
How to update
- If you haven't set up a remote, run the command
git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion
. - Once you have your remote set up, run the command
git pull RHH expansion/1.5.2
.
Changed
General
- Added config for Gem boost multiplier by @AlexOn1ine in #3144
Refactors
- Revamped GetTotalAccuracy by @LOuroboros in #3182
Fixed
Softlocks
- Fixed Z-Moves softlocking when their Z-Move effect failed to apply, by @DizzyEggg in #3108
Graphics
- Fixed ability pop-up not properly clearing the previous text, by @DizzyEggg in #3107
- Fixed wrong color in stat move animation by @DizzyEggg in #3161
- Fixed copyright screen not showing up on certain emulators by @DizzyEggg in #2664
Battle Mechanics
- General
- Primal Reversion
- Fixed it not activating when switching in after a fainting by @DizzyEggg in #3141
- Fixed it not activating when switching in after Eject Button by @DizzyEggg in #3141
- Fixed enemy parties not reverting to their original form post-battle by @AsparagusEduardo in #3150
- Fixed OTGender not being set in
FillPartnerParty
, by @AlexOn1ine in #3163 - Fixed missing use of
CustomTrainerPartyAssignMoves
inFillPartnerParty
, by @AlexOn1ine in #3163 - Fixed trainer slide messages appearing for frontier trainers, by @DizzyEggg in #3162
- Fixed
jumpifsideaffecting
potentially returning the wrong side by @LOuroboros in #3200 - Fixed Trainer class balls not being assigned past the first Pokémon by @SubzeroEclipse in #3203
- Primal Reversion
- Move effects
- Fixed Multi-Hit moves only hitting once and powder moves affecting Grass types when called via Metronome or Mirror Move, by @DizzyEggg in #3135
- Fixed Teleport ending trainer battles, by @AlexOn1ine in #3166
- Ability effects
- Fixed multiple issues with Bad Dreams' ability pop-up, by @DizzyEggg in #3131
- Fixed it activating even if there were no sleeping opponents.
- Fixed lag issue that caused it to not hide smoothly.
- Fixed it staying on screen if it fainted a target.
- Fixed Protosynthesis and Quark Drive boost amounts by @AlexOn1ine in #3139
- Fixed multiple issues with Primal Weather abilities by @DizzyEggg in #3138
- Fixed printing "move missed" message for cancelled moves.
- Fixed 'move failed because of weather' printing twice if it were going to hit multiple targets (eg. Surf).
- Fixed 'move failed because of weather' printing if the mon was confused/paralyzed/asleep.
- Fixed 'move failed because of weather' printing when failing multiple times in a row.
- Fixed Sticky Web/Mirror Armor's interaction, by @DizzyEggg in #3160
- Fixed multiple issues with Bad Dreams' ability pop-up, by @DizzyEggg in #3131
- Item effects
- Fixed Gem boost only applying to the first hit of a Multi-Hit move by @AlexOn1ine in #3144
- Fixed Utility Umbrella damage calculations by @AsparagusEduardo in #2835
- Fixed Ruin ability damage modifiers, by @AlexOn1ine in #3171
Battle AI
- Fixed Rollout's and Fury Cutter's AI power calculation by @DizzyEggg in #3110
- Fixed how AI categorizes weak moves by @DizzyEggg in #3109
- AI now gives priority to moves that always hit if the opponent's evasion increases or the AI's accuracy is reduced by @DizzyEggg in #3109
Pret merges:
- 23-07-25 by @mrgriffin in #3176
- Remove unused macro to fix syntax highlights pret#1899
- Update msys2 instructions https://github.com/pret/pokeemerald/8ec0bff0342413ac4996b63382c8d03a3b532899
- Fix priortiy typos pret#1900
- Declarations for 2- and 3-argument GetMonData pret#1756
- Detect potential misalignment in modern pret#1901
Test Runner
Changed
- Failed tests are now listed in the total, by @AsparagusEduardo in #3073
- Hydra now respects -jN by @mrgriffin in #3132
- Test runner test runner crashes are now detected by @mrgriffin in #3129
- Random functions that exclude elements based on conditions. Used by Metronome, multi-hit moves, and Loaded Dice by @mrgriffin in #3159
Fixed
- Fixed fixedPopup not being cleared while gTestRunnerHeadless is active, which caused some tests to fail on CI but not locally by @mrgriffin in #3133
Tests added for:
- General
- Primal Reversion, by @DizzyEggg in #3141
- Rain weather, by @AsparagusEduardo in #2835
- Sun weather, by @AsparagusEduardo in #2835
- Ability Effects
- Bad Dreams, by @DizzyEggg in #3131
- Tablets of Ruin by @AlexOn1ine in #3171
- Swords of Ruin by @AlexOn1ine in #3171
- Vessel of Ruin by @AlexOn1ine in #3171
- Beads of Ruin by @AlexOn1ine in #3171
- Primordial Sea by @DizzyEggg in #3138
- Desolate Land by @DizzyEggg in #3138
- Mirror Armor by @DizzyEggg in #3160
- Move Effects
- Metronome, by @DizzyEggg in #3135
- Mirror move, by @DizzyEggg in #3135
- Hydro Steam, by @AsparagusEduardo in #2835
- Sticky web by @DizzyEggg in #3160
- Court Change by @DizzyEggg in #3160
- Item Effects
- Utility Umbrella, by @AsparagusEduardo in #2835
Full Changelog: expansion/1.5.1...expansion/1.5.2