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Removed redundant call to FillPalBufferBlack in FRLG whiteout sequence
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AsparagusEduardo committed Dec 22, 2024
1 parent 5560f33 commit 390dda5
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1 change: 0 additions & 1 deletion src/field_screen_effect.c
Original file line number Diff line number Diff line change
Expand Up @@ -1374,7 +1374,6 @@ static void Task_RushInjuredPokemonToCenter(u8 taskId)
ClearWindowTilemap(windowId);
CopyWindowToVram(windowId, COPYWIN_MAP);
RemoveWindow(windowId);
FillPalBufferBlack();
FadeInFromBlack();
gTasks[taskId].tState = FRLG_WHITEOUT_HEAL_SCRIPT;
break;
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