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Feature/shader override update #306

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merged 7 commits into from
Jul 8, 2024

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HarrisonHough
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Description

  • This PR reworks the shader override functionality to support multiple property types, (Previously it was only textures). This enables the proper transfer of correct values like metallic and roughness

How to Test

  • Add a shader override to an Avatar Config
  • Enter in correct target property names (these can be found by selecting your shader and looking at the property names)
  • assign the config in RPM Settings window
  • Load an avatar from RPM Avatar loader window
  • Check that values properly mapped

Checklist

  • Tests written or updated for the changes.
  • Documentation is updated.
  • Changelog is updated.

@HarrisonHough HarrisonHough requested a review from a team as a code owner July 5, 2024 10:46
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@rk132 rk132 left a comment

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Values are not updated in the shader

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@rk132 rk132 left a comment

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Looks good

@rk132
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rk132 commented Jul 8, 2024

Looks good

One improvement regarding warnings is that when the field is empty, don't show warnings

@HarrisonHough
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Looks good

One improvement regarding warnings is that when the field is empty, don't show warnings

yes good point will add that.

@HarrisonHough HarrisonHough merged commit 67cb3b3 into develop Jul 8, 2024
@HarrisonHough HarrisonHough deleted the feature/shader-override-update branch July 8, 2024 11:04
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2 participants