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Release/v6.1.0 (#247)
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<!-- Copy the TICKETID for this task from Jira and add it to the PR name
in brackets -->
<!-- PR name should look like: [TICKETID] My Pull Request -->

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## [TICKETID](https://ready-player-me.atlassian.net/browse/TICKETID)

## Description
### Updated
- AvatarMeshHelper now supports multiple mesh and material transfer.
[#241](#241)

### Added
- GetHeadMeshes method to AvatarMeshHelper to get head related meshes
from an avatar.
[#242](#242)
- Template avatar with all possible meshes is added to the Resources
folder.

## Checklist

-   [x] Tests written or updated for the changes.
-   [ ] Documentation is updated.
-   [x] Changelog is updated.

<!--- Remember to copy the Changes Section into the commit message when
you close the PR -->

---------

Co-authored-by: Harrison Hough <[email protected]>
Co-authored-by: Raigo Kovask <[email protected]>
Co-authored-by: Raigo Kõvask <[email protected]>
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4 people authored Mar 4, 2024
1 parent 73ec358 commit d56ed81
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2 changes: 1 addition & 1 deletion .github/workflows/integration-test.yml
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Expand Up @@ -17,7 +17,7 @@ jobs:
testMode:
- editmode
unityVersion:
- 2020.3.16f1
- 2021.3.32f1
steps:
- name: Checkout empty unity project repository
uses: actions/checkout@v4
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,15 @@
All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [6.1.0] - 2024.03.04

### Updated
- AvatarMeshHelper now supports multiple mesh and material transfer. [#241](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/241)

### Added
- GetHeadMeshes method to AvatarMeshHelper to get head related meshes from an avatar. [#242](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/242)
- Template avatar with all possible meshes is added to the Resources folder.

## [6.0.1] - 2024.02.26

### Updated
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1 change: 1 addition & 0 deletions Editor/Core/Scripts/Utilities/PrefabHelper.cs
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Expand Up @@ -15,6 +15,7 @@ public static void TransferPrefabByGuid(string guid, string newPath)
return;
}
AssetDatabase.CopyAsset(path, newPath);
AssetDatabase.Refresh();
Selection.activeObject = AssetDatabase.LoadAssetAtPath(newPath, typeof(GameObject));
}

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8 changes: 8 additions & 0 deletions Resources.meta

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27 changes: 27 additions & 0 deletions Resources/RPM_Template_Avatar.glb.meta

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