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chore: update version and md files
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HarrisonHough committed Apr 4, 2024
1 parent 0849801 commit 45b47f6
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2 changes: 1 addition & 1 deletion .github/latest.md
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### Updated

- updated default render settings to fix an issue causing incorrect halfbody avatar renders [#238](https://github.com/readyplayerme/rpm-unity-sdk-core/pull/238)
- updated xr animation avatars to use the improved skeleton
8 changes: 7 additions & 1 deletion CHANGELOG.md
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All notable changes to this project will be documented in this file.
This project adheres to [Semantic Versioning](http://semver.org/).

## [6.1.1] - 2024.02.26
## [6.1.2] - 2024.04.03

### Updated

- xr animation avatars updated to support with latest xr avatar updates

## [6.1.1] - 2024.04.03

### Updated

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2 changes: 1 addition & 1 deletion Runtime/Core/Scripts/Data/ApplicationData.cs
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Expand Up @@ -6,7 +6,7 @@ namespace ReadyPlayerMe.Core
{
public static class ApplicationData
{
public const string SDK_VERSION = "v6.1.1";
public const string SDK_VERSION = "v6.1.2";
private const string TAG = "ApplicationData";
private const string DEFAULT_RENDER_PIPELINE = "Built-In Render Pipeline";
private static readonly AppData Data;
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.readyplayerme.core",
"version": "6.1.1",
"version": "6.1.2",
"displayName": "Ready Player Me Core",
"description": "This Module contains all the core functionality required for using Ready Player Me avatars in Unity, including features such as: \n - Module management and automatic package setup logic\n - Avatar loading from .glb files \n - Avatar creation \n - Avatar and 2D render requests \n - Optional Analytics\n - Custom editor windows\n - Sample scenes and assets",
"unity": "2020.3",
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