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fix: add bones, if bones are not set (#310) #383

fix: add bones, if bones are not set (#310)

fix: add bones, if bones are not set (#310) #383

Triggered via push July 15, 2024 08:25
Status Failure
Total duration 4m 4s
Artifacts
Matrix: runAllTests
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5 errors and 1 warning
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar.prefab' from Assets folder. Expected: not null But was: null
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar_XR.prefab' from from Assets folder. Expected: not null But was: null
2021.3.32f1 integration tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
2021.3.32f1 integration tests
The following actions uses Node.js version which is deprecated and will be forced to run on node20: actions/cache@v3, actions/setup-node@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/