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refactor and fix for loading user avatars #366

refactor and fix for loading user avatars

refactor and fix for loading user avatars #366

Triggered via pull request June 25, 2024 11:27
Status Failure
Total duration 4m 47s
Artifacts

pr-test-runner.yml

on: pull_request
Matrix: runAllTests
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3 errors and 4 warnings
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Bones array in SkinnedMeshRenderer on Renderer_Headwear is empty. Expected: not <empty> But was: <empty>
2021.3.32f1 editmode tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
2021.3.32f1 editmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.EventSystems.UIBehaviour.IsActive () (at Library/PackageCache/[email protected]/Runtime/EventSystem/UIBehaviour.cs:28) UnityEngine.UI.Graphic.SetVerticesDirty () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Graphic.cs:295) UnityEngine.UI.RawImage.set_texture (UnityEngine.Texture value) (at Library/PackageCache/[email protected]/Runtime/UI/Core/RawImage.cs:94) UserAvatarElement.SetIcon (System.String avatarId) (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/UserAvatarElement.cs:45) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: ReadyPlayerMe.AvatarCreator.SelectionElement.ClearButtons () (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/SelectionElement.cs:105) ReadyPlayerMe.AvatarCreator.SelectionElement.CreateButtons[T] (T[] assets, System.Action`2[T1,T2] onButtonCreated) (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/SelectionElement.cs:61) ReadyPlayerMe.AvatarCreator.BodyShapeSelectionElement.LoadAndCreateButtons () (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/BodyShapeSelectionElement.cs:21) ReadyPlayerMe.Samples.AvatarCreatorElements.SimpleAvatarCreator.LoadAssets () (at Assets/Ready Player Me/Core/Samples/AvatarCreatorSamples/AvatarCreatorElements/Scripts/SimpleAvatarCreator.cs:205) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)