refactor and fix for loading user avatars #366
Annotations
3 errors and 4 warnings
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR:
Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation.
----> NUnit.Framework.AssertionException : Bones array in SkinnedMeshRenderer on Renderer_Headwear is empty.
Expected: not <empty>
But was: <empty>
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2021.3.32f1 editmode tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
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2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
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2021.3.32f1 editmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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2021.3.32f1 playmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.EventSystems.UIBehaviour.IsActive () (at Library/PackageCache/[email protected]/Runtime/EventSystem/UIBehaviour.cs:28)
UnityEngine.UI.Graphic.SetVerticesDirty () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Graphic.cs:295)
UnityEngine.UI.RawImage.set_texture (UnityEngine.Texture value) (at Library/PackageCache/[email protected]/Runtime/UI/Core/RawImage.cs:94)
UserAvatarElement.SetIcon (System.String avatarId) (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/UserAvatarElement.cs:45)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153)
UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
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2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: ReadyPlayerMe.AvatarCreator.SelectionElement.ClearButtons () (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/SelectionElement.cs:105)
ReadyPlayerMe.AvatarCreator.SelectionElement.CreateButtons[T] (T[] assets, System.Action`2[T1,T2] onButtonCreated) (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/SelectionElement.cs:61)
ReadyPlayerMe.AvatarCreator.BodyShapeSelectionElement.LoadAndCreateButtons () (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/BodyShapeSelectionElement.cs:21)
ReadyPlayerMe.Samples.AvatarCreatorElements.SimpleAvatarCreator.LoadAssets () (at Assets/Ready Player Me/Core/Samples/AvatarCreatorSamples/AvatarCreatorElements/Scripts/SimpleAvatarCreator.cs:205)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153)
UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83)
UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
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