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Update develop branch with latest master #359

Update develop branch with latest master

Update develop branch with latest master #359

Triggered via pull request June 18, 2024 07:55
@rk132rk132
opened #297
main
Status Failure
Total duration 5m 7s
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pr-test-runner.yml

on: pull_request
Matrix: runAllTests
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1 error and 5 warnings
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
2021.3.32f1 editmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.EventSystems.UIBehaviour.IsActive () (at Library/PackageCache/[email protected]/Runtime/EventSystem/UIBehaviour.cs:28) UnityEngine.UI.Graphic.SetVerticesDirty () (at Library/PackageCache/[email protected]/Runtime/UI/Core/Graphic.cs:295) UnityEngine.UI.RawImage.set_texture (UnityEngine.Texture value) (at Library/PackageCache/[email protected]/Runtime/UI/Core/RawImage.cs:94) UserAvatarElement.SetIcon (System.String avatarId) (at Assets/Ready Player Me/Core/Runtime/AvatarCreator/Scripts/UI/Elements/UserAvatarElement.cs:45) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.GameObject.AddComponent (System.Type componentType) (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/GameObject.bindings.cs:235) UnityEngine.GameObject.AddComponent[T] () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/GameObject.bindings.cs:240) ReadyPlayerMe.Samples.AvatarCreatorElements.SimpleAvatarCreator.SetupAvatar () (at Assets/Ready Player Me/Core/Samples/AvatarCreatorSamples/AvatarCreatorElements/Scripts/SimpleAvatarCreator.cs:241) ReadyPlayerMe.Samples.AvatarCreatorElements.SimpleAvatarCreator.LoadAvatarWithId (System.String avatarId) (at Assets/Ready Player Me/Core/Samples/AvatarCreatorSamples/AvatarCreatorElements/Scripts/SimpleAvatarCreator.cs:67) ReadyPlayerMe.Samples.AvatarCreatorElements.SimpleAvatarCreator.LoadAvatar (System.String avatarId) (at Assets/Ready Player Me/Core/Samples/AvatarCreatorSamples/AvatarCreatorElements/Scripts/SimpleAvatarCreator.cs:45) System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__7_0 (System.Object state) (at <2d944a464de94576ba7428afb6215d24>:0) UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:153) UnityEngine.UnitySynchronizationContext.Exec () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:83) UnityEngine.UnitySynchronizationContext.ExecuteTasks () (at /home/bokken/build/output/unity/unity/Runtime/Export/Scripting/UnitySynchronizationContext.cs:107)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.AudioClip:GetData (single[],int) ReadyPlayerMe.Core.VoiceHandler:GetAmplitude () (at Assets/Ready Player Me/Core/Runtime/Core/Scripts/Animation/VoiceHandler.cs:171) ReadyPlayerMe.Core.VoiceHandler:Update () (at Assets/Ready Player Me/Core/Runtime/Core/Scripts/Animation/VoiceHandler.cs:106)