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[SDK-980] fetch bodytype specific templates #358

[SDK-980] fetch bodytype specific templates

[SDK-980] fetch bodytype specific templates #358

Re-run triggered June 18, 2024 09:39
Status Failure
Total duration 8m 57s
Artifacts

pr-test-runner.yml

on: pull_request
Matrix: runAllTests
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1 error and 6 warnings
2021.3.32f1 playmode tests
Test(s) Failed! Check '2021.3.32f1 playmode tests result' for details.
2021.3.32f1 editmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:67) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:35) Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:166) Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:52) GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/[email protected]/Runtime/TestTools/AutomatedQATestBase.cs:80) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:67) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:35) Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:166) Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:52) GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/[email protected]/Runtime/TestTools/AutomatedQATestBase.cs:80) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:67) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:35) Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:166) Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:52) GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/[email protected]/Runtime/TestTools/AutomatedQATestBase.cs:80) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
2021.3.32f1 playmode tests
Not able to find annotation point for failed test! Test trace: UnityEngine.SceneManagement.SceneManager:LoadSceneAsync (string) Unity.RecordedPlayback.RecordedPlaybackAutomator/<LoadEntryScene>d__2:MoveNext () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:67) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) Unity.RecordedPlayback.RecordedPlaybackAutomator:BeginAutomation () (at Library/PackageCache/[email protected]/Runtime/Automators/RecordedPlaybackAutomator.cs:35) Unity.AutomatedQA.CentralAutomationController:BeginAutomator () (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:166) Unity.AutomatedQA.CentralAutomationController:Run (Unity.AutomatedQA.AutomatedRun/RunConfig) (at Library/PackageCache/[email protected]/Runtime/AutomatorFramework/CentralAutomationController.cs:52) GeneratedAutomationTests.AutomatedQATestsBase/<SetUpSingleTest>d__11:MoveNext () (at Library/PackageCache/[email protected]/Runtime/TestTools/AutomatedQATestBase.cs:80) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)