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feat: added shader variant tool #410

feat: added shader variant tool

feat: added shader variant tool #410

Triggered via push September 26, 2024 16:47
Status Failure
Total duration 4m 27s
Artifacts
Matrix: runAllTests
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5 errors and 1 warning
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar.prefab' from Assets folder. Expected: not null But was: null
ReadyPlayerMe.Core.Tests.TemplateAvatarTests.Check_Template_Avatar_XR: Library/PackageCache/[email protected]/UnityEngine.TestRunner/TestRunner/TestTaskWrapper.cs#L48
System.Reflection.TargetInvocationException : Exception has been thrown by the target of an invocation. ----> NUnit.Framework.AssertionException : Failed to load 'Assets/Ready Player Me/Core/Runtime/Core/Prefabs/RPM_Template_Avatar_XR.prefab' from from Assets folder. Expected: not null But was: null
2021.3.32f1 integration tests
Test(s) Failed! Check '2021.3.32f1 editmode tests result' for details.
2021.3.32f1 integration tests
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-node@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/