Splat 0.3.2
What's New
Android Resource Names Fix
On iOS, you have to pass the extension to Splat in order to load an image via resource:
var img = BitmapLoader.Current.LoadFromResource("DefaultAvatar.png");
However, on Android, the generated Resource class doesn't include the extensions (rightfully so!), so the same code dies with a "Resource not found", even if you named it the same. With this PR, you can now name resources the same way and we'll guess to try to remove the extension