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Cutscene and QoL fixes Pt. 2 #24

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Cutscene and QoL fixes Pt. 2 #24

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MrMiguel211
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Skippable Cutscenes

  • Hive Totem cutscene skip should now have more accurate timings.
  • Water/Poison now snaps into designated position upon skip in Energy Core and Hive Totem cutscenes.
  • Fixed Observatory projector activation cutscene skip activating the projector twice if skipped the cutscene late.
  • Fixed Flying Pirates moving up away from the player upon cutscene skip in Control Tower.
  • Fixed Combat Visor being forced upon grabbing the pickup in Research Core for Competitive Cutscene mode.
  • Added a "Doors Unlocked" HUD Memo in Control Tower once the fight is done for Competitive Cutscene mode.

QoL

  • Increased the size of the Load Trigger to Furnace Access in Energy Core.
  • Fixed Energy Core Puzzle music not playing again if left the room while the timer is going down.
  • Fixed underwater sound playing even if you are not underwater in Energy Core.
    • The sound activation trigger now properly follows the water.
  • Fixed Beetle music still playing if left Ruined Shrine through the bottom.
  • Fixed Observatory playing incorrect music when the projector is active, it now plays it's designated music permanently upon room entry.
    • Restored an unused particle effect for the projector.
    • The projector now loads activated instead of activating immediately upon load.
  • Fixed Save Station B playing it's music and interrupting Phendrana music if left the room too quickly.
  • Removed overlooked music triggers in a few rooms.

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