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Wave Pirates fix and QoL tweaks #22
Wave Pirates fix and QoL tweaks #22
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I’m not sure I agree with the changes to vanilla behavior in MSS. There are still people who get Storage Depot A and use the cutscene to repo back to where the Wave Pirates are in MSS. I am one of them. |
Both triggers are good ideas. |
what reggie said |
if the qol changes aren't strictly necessary for the fix to work, they should be in a separate PR probably |
Counterpoints:
I can still veto this if desired. |
Toaster and I had come up with a good grade for the “cost” of a QoL being introduced, and the other MSS changes fall into the “lose more than you gain” category for me. The behavior is expected. |
From a casual perspective, these changes are nice, but it'd probably be better to have them seperate from QoL. So that speedrunners who have the muscle memory burned down to use reposition strats can continue to rely on them and newcomers being less confused. |
Are these really valid issues? I genuinely do not see any complaints regarding this vanilla behavior, and many have already been playing with this behavior implemented so they have come to expect it, so reverting this would be counterintuitive because players already expect vanilla behavior out of this. If players understand this behavior fully, they can learn to take advantage of the reposition and make some pretty creative plays in the same way a speedrunner does. |
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Removed vanilla behavior of the cutscene playing again upon killing the Shadow Pirates if entering the room in reverse.
Retract this change. Everything else is good
I'm still working on some other commits, will probably finish today. |
Are those commits going into this branch? The less you dogpile into one PR, the faster it is for me to review/approve/merge |
mmm I suppose I'll make a different PR then, I still have to change the thing tho |
Skippable Cutscenes:
QoL:
DeathRattle
instead ofDead