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Cutscene Skip Fixes (#57)
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- Fixed Arboretum gate not staying open on room reload if skipped the
cutscene.
- Fixed Sunchamber Artifact unveil cutscene black bars not going away.
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MrMiguel211 authored Jun 6, 2024
1 parent 6f4f9e3 commit 1090198
Showing 1 changed file with 7 additions and 1 deletion.
8 changes: 7 additions & 1 deletion generated/json_data/skippable_cutscenes.jsonc
Original file line number Diff line number Diff line change
Expand Up @@ -1849,6 +1849,12 @@
"state": "ZERO",
"message": "ACTION"
},
{
"senderId": 1245192, // [SpecialFunction] Gate Cinematic Skip
"targetId": 1245490, // [MemoryRelay] Memory Relay
"state": "ZERO",
"message": "ACTIVATE"
},
{
"senderId": 1245192, // [SpecialFunction] Gate Cinematic Skip
"targetId": 1245760, // [SpawnPoint] Gate Spawn
Expand Down Expand Up @@ -8841,7 +8847,7 @@
},
{
"id": 3424927, // [Relay] End Unveil Cinematic
"layer": 1
"layer": 2
},
{
"id": 3424926, // [Relay] Flaahgra 1
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