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Skippable Cutscenes bug fixes (#42)
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- Fixed Water in Energy Core not draining if the puzzle wasn't done on
the first ever room load.
- Fixed Cutscene black bars not going away in Observatory after the Bomb
Slot 1 cutscene is finished.
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MrMiguel211 authored May 24, 2024
1 parent 561b6c9 commit 033af77
Showing 1 changed file with 15 additions and 10 deletions.
25 changes: 15 additions & 10 deletions generated/json_data/skippable_cutscenes.jsonc
Original file line number Diff line number Diff line change
Expand Up @@ -2783,15 +2783,21 @@
],
"addConnections": [
{
"senderId": 2333588, // [Platform] Follow Water
"senderId": 2993769, // [SpecialFunction] Violence
"targetId": 2883635, // [Water] Poison MainWater Morph Source
"state": "PLAY",
"message": "ACTIVATE"
"message": "DEACTIVATE"
},
{
"senderId": 2333588, // [Platform] Follow Water
"senderId": 2993769, // [SpecialFunction] Violence
"targetId": 2884015, // [Water] Clean MainWater Morph Source
"state": "PLAY",
"message": "DEACTIVATE"
},
{
"senderId": 2993769, // [SpecialFunction] Violence
"targetId": 2333588, // [Platform] Follow Water
"state": "PLAY",
"message": "ACTIVATE"
},
{
Expand Down Expand Up @@ -2830,12 +2836,6 @@
"state": "ARRIVED",
"message": "STOP"
},
{
"senderId": 2333659, // [Waypoint] Lower Water Position
"targetId": 2893756, // [Timer] Water Deactivation Delay
"state": "ARRIVED",
"message": "RESET_AND_START"
},
{
"senderId": 2333598, // [Waypoint] Upper Water Position
"targetId": 2333659, // [Waypoint] Lower Water Position 1
Expand Down Expand Up @@ -3455,6 +3455,11 @@
{
"id": 2883656, // [SpecialFunction] Slot 3 Cutscene Skip
"type": "CinematicSkip"
},
{
"id": 2993769, // [SpecialFunction] Violence
"type": "ObjectFollowObject",
"position": [547.509277, -178.081604, 31.968304]
}
],
"triggers": [
Expand Down Expand Up @@ -13223,7 +13228,7 @@
"senderId": 2966095, // [Relay] Ball Slot Destroyed End
"targetId": 1966164, // [CameraFilterKeyframe] Camera Filter Keyframe
"state": "ZERO",
"message": "INCREMENT"
"message": "DECREMENT"
},
{
"senderId": 2966095, // [Relay] Ball Slot Destroyed End
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