Releases: randovania/open-samus-returns-rando
Releases · randovania/open-samus-returns-rando
v1.2.0
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #322
- Support Elevator Shuffle by @dyceron in #321
- Add custom title screen texture by @dyceron in #323
Full Changelog: v1.1.1...v1.2.0
v1.1.1
v1.1.0
What's Changed
- Update deprecated old setting names by @ThanatosGit in #298
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #299
- HiddenPowerup002 Deletion: Add cc2 as well by @dyceron in #305
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #306
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #307
- Fix reserve tanks as starting items by @ThanatosGit in #311
- Door lock by @ThanatosGit in #297
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #312
- Fix for hidden powerups by @ThanatosGit in #309
Full Changelog: v1.0.10...v1.1.0
v1.0.10
New release
What's Changed
- Fix s036_area3c Gammas Crash by @dyceron in #287
- Prevent
s067_area6c: HiddenPowerup002
from being deleted with PB by @dyceron in #290 - Proper fix multis by @ThanatosGit in #289
- Fix schema link in readme by @dyceron in #291
- Ensure asset dependencies are added to the correct pkgs by @dyceron in #294
Full Changelog: v1.0.9...v1.0.10
v1.0.9
New release
What's Changed
- Fix
ITEM_MISSILE_CHECK
updating to 0 when collecting a tank without launcher by @dyceron in #285 - Bump svenstaro/upload-release-action from 2.7.0 to 2.9.0 by @dependabot in #283
Full Changelog: v1.0.8...v1.0.9
v1.0.8
New release
What's Changed
- Use super missile model with red texture for missile launcher by @ThanatosGit in #273
- Prevent
HP_Item_001
from being deleted by @dyceron in #275 - [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #278
- Change Chozoseal textures by @ThanatosGit in #274
- Fix Missile Reserve Tanks not refilling Missiles by @dyceron in #277
- Update/Add Test Files by @dyceron in #279
- Cleanup Missile Launcher Texture by @dyceron in #281
- Only enable Missile Reserve Tank if Missile Launcher is in inventory by @dyceron in #280
Full Changelog: v1.0.7...v1.0.8
v1.0.7
New release
What's Changed
- Fix Metroid BMSAD by @ThanatosGit in #264
- Change all uses of
get_parsed_asset
toget_file
by @dyceron in #265 - [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #267
- Map Fix Fix Fix by @dyceron in #268
- Add DNA seals to all areas by @dyceron in #266
- Fix incorrect default values for
vGrappleLaserLockedColor0
by @dyceron in #269 - Display room names in-game by @dyceron in #270
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #272
- Update Queen seal name since one seal in A8 by @dyceron in #271
Full Changelog: v1.0.6...v1.0.7
v1.0.6
New release
What's Changed
- Update fields in
template_powerup_bmsad.json
by @dyceron in #242 - Fix custom Reserve Tank values not applying by @dyceron in #243
- Do full test on pull request and require it before pypi push by @ThanatosGit in #244
- Edge case for items listed 2nd in the icon list by @dyceron in #245
- Add option to require Beam Burst for Blobthrowers/Blockingplants by @dyceron in #246
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #248
- Nerf beams against ridley by @ThanatosGit in #247
- Fix memory errors if spawning at Diggernaut Chase Save by @dyceron in #250
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #252
- Refactoring for seperated powerup files and byte code for lua files via new MEDS by @ThanatosGit in #251
- Fix Ridley using stacked factor values by @dyceron in #254
- Change DNA Count color to match full ammo color by @dyceron in #255
- Increase PB drop chance of nearly all enemies by @dyceron in #256
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #257
- Fix post-Gamma fight rooms not being heated by @dyceron in #258
- Support Cosmetic Patches by @dyceron in #259
- Rename plant_buff configuration by @dyceron in #260
- Door and Map updates by @dyceron in #262
- Fix default aeion bar colors by @dyceron in #263
- Add custom chozo seals by @dyceron in #261
Full Changelog: v1.0.4...v1.0.6
v1.0.5
New release
Full Changelog: v1.0.4...v1.0.5
v1.0.4
New release
What's Changed
- Disable Idle Screen if rando id doesnt match by @dyceron in #233
- Disable damage when Metroid dies by @dyceron in #234
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #236
- Use actors when connecting Surfaces by @dyceron in #237
- Display message when all DNA is collected by @dyceron in #235
- Disable PBs during Diggernaut fight by @dyceron in #223
- Support Shuffling Missiles by @dyceron in #239
- Use less obstructive fx for Reserve Tanks by @dyceron in #240
- Improve disabling liquid actors if collecting Gravity by @dyceron in #238
Full Changelog: v1.0.3...v1.0.4