Releases: randovania/open-samus-returns-rando
Releases · randovania/open-samus-returns-rando
v2.2.1
v2.2.0
New release
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #380
- Pickup Tile Updates by @dyceron in #381
- Change constant env dps to account for the tick rate by @dyceron in #382
- Prevent inventory update if launcher < 1 by @dyceron in #383
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #386
- Add hint for Baby location on collected all DNA textbox by @dyceron in #387
- Add Speed Booster and Powergrip offworld models by @dyceron in #388
Full Changelog: v2.1.0...v2.2.0
v2.1.0
New release
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #373
- Really delete old files by @ThanatosGit in #375
- Add None as type for input_exheader as it is not required by @ThanatosGit in #376
- Add support for constant heat/lava damage by @dyceron in #377
- Add mapping for pickups and map icons by @dyceron in #372
- Attempted fix for Reverse Area 8 crash by @dyceron in #379
Full Changelog: v2.0.0...v2.1.0
v2.0.0
New release
What's Changed
- Add support for adding custom door actors by @dyceron in #358
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #359
- Remove caption update for BMSADs by @ThanatosGit in #361
- Rotate Wave Beam and High Jump Boots if progressive by @dyceron in #364
- A1 Teleporter Crumble Fix by @dyceron in #360
- Patch A4 CM collision for DLR Support by @dyceron in #363
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #366
- Don't rotate Varia if progressive by @dyceron in #365
- Update Reserves without Idle Screen by @dyceron in #367
- Add async popup windows by @ThanatosGit in #362
- Add Lightning Armor Door Type by @dyceron in #368
- Fix popups not displaying on reload by @dyceron in #369
- Prevent softlock in multi when getting last DNA by @dyceron in #371
- [Thanatos] Fixed the beam doors being mismatched by @dyceron in #370
- Remote connector by @ThanatosGit in #316
Full Changelog: v1.3.3...v2.0.0
v1.3.3
v1.3.2
New release
What's Changed
- Fully ensure PBs can't be used when entering the Diggernaut fight by @dyceron in #349
- Fixes #347 by @ThanatosGit in #351
- Copy door and shield from s000_surface to s110_surfaceb by @ThanatosGit in #352
- Fix ice beam minimap issue by @ThanatosGit in #353
- Add py.typed marker by @ThanatosGit in #354
- Support for new MEDS by @ThanatosGit in #355
- Switch to RomFS mode by @ThanatosGit in #356
Full Changelog: v1.3.1...v1.3.2
v1.3.1
New release
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #341
- Door Lock Fixes by @dyceron in #342
Full Changelog: v1.3.0...v1.3.1
v1.3.0
New release
What's Changed
- [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #330
- Create generic offworld model for multiworld by @dyceron in #332
- Refactor
heat_room_patches.py
by @dyceron in #325 - [pre-commit.ci] pre-commit autoupdate by @pre-commit-ci in #333
- mypy by @ThanatosGit in #334
- Add Ice Missile Model (Offworld) by @dyceron in #336
- Add support for custom door locks by @dyceron in #335
- Fix creature doors not being removed by @dyceron in #337
- Add more custom doors by @dyceron in #339
Full Changelog: v1.2.1...v1.3.0
v1.2.2
What's Changed
Full Changelog: v1.2.0...v1.2.2
v1.2.1
This release was accidentally created. Do not use!