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Refactor Custom Pickups #327

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Apr 27, 2024
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75 changes: 38 additions & 37 deletions src/open_samus_returns_rando/pickups/custom_pickups.py
Original file line number Diff line number Diff line change
@@ -1,47 +1,48 @@
import typing

from construct import Container, ListContainer
from mercury_engine_data_structures.formats import Bmsmsd
from open_samus_returns_rando.patcher_editor import PatcherEditor

BABY_ICON = Container({
"actor_name": "LE_Baby_Hatchling",
"clear_condition": "",
"icon": "itemenabled",
"icon_priority": 0,
"coordinates": ListContainer([
-3400.0,
11225.0,
0.0
]),
})


def _get_actor(editor: PatcherEditor):
actor_to_copy = {
"scenario": "s000_surface",
"layer": "9",
"actor": "LE_PowerUP_Morphball",
}
reference_actor = editor.resolve_actor_reference(actor_to_copy)
return reference_actor


def _create_baby_pickup(editor: PatcherEditor):
name_of_scenario = "s100_area10"
scenario_10 = editor.get_scenario(name_of_scenario)
name_of_pickup = "LE_Baby_Hatchling"

reference_actor = _get_actor(editor)

editor.copy_actor(
name_of_scenario, (-3400.0, 11225.0, 0.0), reference_actor, name_of_pickup, 9,

class NewPickups(typing.NamedTuple):
scenario: str
name: str
position: list[float]
tile_index: int
entity_groups: list[str]


new_pickups = [
NewPickups(
"s100_area10", "LE_Baby_Hatchling", [-3400.0, 11225.0, 0.0], 252, ["collision_camera_022"]
)
]


def add_pickups(editor: PatcherEditor, new_pickup: NewPickups):
template_pickup = editor.get_scenario("s000_surface").raw.actors[9]["LE_PowerUP_Morphball"]

PICKUP_ICON = Container({
"actor_name": new_pickup.name,
"clear_condition": "",
"icon": "itemenabled",
"icon_priority": 0,
"coordinates": ListContainer(new_pickup.position),
})

scenario_name = new_pickup.scenario
scenario_file = editor.get_scenario(scenario_name)

editor.copy_actor(scenario_name, new_pickup.position, template_pickup, new_pickup.name, 9)

scenario_10.add_actor_to_entity_groups("collision_camera_022", name_of_pickup)
scenario_map = editor.get_file(f"gui/minimaps/c10_samus/{scenario_name}.bmsmsd", Bmsmsd)
scenario_map.raw["tiles"][new_pickup.tile_index]["icons"] = ListContainer([PICKUP_ICON])

area10 = editor.get_file("gui/minimaps/c10_samus/s100_area10.bmsmsd", Bmsmsd)
mapicon = area10.raw["tiles"][252]
mapicon["icons"] = ListContainer([BABY_ICON])
for entity_group in new_pickup.entity_groups:
scenario_file.add_actor_to_entity_groups(entity_group, new_pickup.name, True)


def patch_custom_pickups(editor: PatcherEditor):
_create_baby_pickup(editor)
for new_pickup in new_pickups:
add_pickups(editor, new_pickup)