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Nerf beams against ridley #247

Merged
merged 1 commit into from
Jan 9, 2024
Merged

Nerf beams against ridley #247

merged 1 commit into from
Jan 9, 2024

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ThanatosGit
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Don't know when or if I will test it. But we have beta testers :)
(raising it for wave beam and plasma beam was working)

@ThanatosGit ThanatosGit requested a review from dyceron January 8, 2024 16:02
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@dyceron dyceron left a comment

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Do we not have worry about charge? Also what about ice? It ends up being stronger than wave and power now

@ThanatosGit
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Do we not have worry about charge?
See:
Don't know when or if I will test it. But we have beta testers :)

All bullets should be:
Power Beam: 3 (25 * 0,12)
Ice: 10
Wave: 6 (50 *0,12)
Spazer: 25,2 (210 * 0,12)
Plasma: 36 (default of 12 * 3)

So, we make Wave to be 14 or 15?

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dyceron commented Jan 8, 2024

All bullets should be:
Power Beam: 3 (25 * 0,12)
Ice: 10
Wave: 6 (50 *0,12)
Spazer: 25,2 (210 * 0,12)
Plasma: 36 (default of 12 * 3)

So, we make Wave to be 14 or 15?

We could have Wave be 0.17 which is 8.5 damage or 1/3 of spazer (literally makes sense). Following that, Power could be 4.25 (0.17) or half of Wave as its normally half the strength of Wave, then have Ice use 0.3 or 3 damage

@dyceron dyceron linked an issue Jan 8, 2024 that may be closed by this pull request
@dyceron dyceron merged commit 4826b8c into main Jan 9, 2024
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@ThanatosGit ThanatosGit deleted the nerf-beams branch January 10, 2024 20:01
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Item Balancing
2 participants