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Cleanup
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dyceron committed Jul 27, 2024
1 parent eb84f3a commit 5611fb7
Showing 1 changed file with 22 additions and 27 deletions.
49 changes: 22 additions & 27 deletions src/open_samus_returns_rando/specific_patches/cosmetic_patches.py
Original file line number Diff line number Diff line change
Expand Up @@ -55,32 +55,27 @@ def music_shuffle(editor: PatcherEditor, configuration: dict) -> None:
def volume_patches(editor: PatcherEditor, configuration: dict) -> None:
music = configuration["volume_adjustments"]["music"]
environment_sfx = configuration["volume_adjustments"]["environment_sfx"]
# If there are no custom values, quit
if music == 1 and environment_sfx == 1:
return

# Music Adjustments
sound_defs = editor.get_file("system/snd/scenariomusicdefs.bmdefs", Bmdefs)
sounds = sound_defs.raw["sounds"]
for sound in sounds:
# Apply the music values to each track's music volume
sound["volume"] *= music

enemies_list = sound_defs.raw["enemies_list"]
for enemy in enemies_list:
areas = enemy["areas"]
for area in areas:
layers = area["layers"]
for layer in layers:
states = layer["states"]
for state in states:
properties = state["properties"]
properties["volume"] *= music

# Environmetal Sound Adjustments
for scenario in ALL_SCENARIOS:
scenario_file = editor.get_file(f"maps/levels/c10_samus/{scenario}/{scenario}.bmses", Bmses)
env_sounds = scenario_file.raw["sounds"]
for env_sound in env_sounds:
# Apply the enviroment_sfx values to each track's enviroment_sfx volume
env_sound["properties"]["volume"] *= environment_sfx
if music != 1:
sound_defs = editor.get_file("system/snd/scenariomusicdefs.bmdefs", Bmdefs)
sounds = sound_defs.raw["sounds"]
for sound in sounds:
# Apply the music values to each track's music volume
sound["volume"] *= music

enemies_list = sound_defs.raw["enemies_list"]
for enemy in enemies_list:
for area in enemy["areas"]:
for layer in area["layers"]:
for state in layer["states"]:
state["properties"]["volume"] *= music

# Environment Sound Adjustments
if environmwnt_sfx != 1:
for scenario in ALL_SCENARIOS:
scenario_file = editor.get_file(f"maps/levels/c10_samus/{scenario}/{scenario}.bmses", Bmses)
env_sounds = scenario_file.raw["sounds"]
for env_sound in env_sounds:
# Apply the enviroment_sfx values to each track's enviroment_sfx volume
env_sound["properties"]["volume"] *= environment_sfx

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