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Remove bmsld_add and use methods of Bmsld class
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ThanatosGit committed Sep 26, 2023
1 parent 44ee845 commit 4523704
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Showing 4 changed files with 20 additions and 81 deletions.
57 changes: 0 additions & 57 deletions open_samus_returns_rando/bmsld_add.py

This file was deleted.

3 changes: 1 addition & 2 deletions open_samus_returns_rando/patcher_editor.py
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,6 @@
from mercury_engine_data_structures.formats import BaseResource, Bmsld
from mercury_engine_data_structures.game_check import Game

from open_samus_returns_rando.bmsld_add import remove_actor_from_all_groups
from open_samus_returns_rando.constants import ALL_AREAS

T = typing.TypeVar("T")
Expand Down Expand Up @@ -73,4 +72,4 @@ def remove_entity(self, reference: dict):
actor_name = reference["actor"]

scenario.raw.actors[layer].pop(actor_name)
remove_actor_from_all_groups(scenario, actor_name)
scenario.remove_actor_from_all_groups(actor_name)
7 changes: 3 additions & 4 deletions open_samus_returns_rando/samus_returns_patcher.py
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,6 @@

from mercury_engine_data_structures.file_tree_editor import OutputFormat

from open_samus_returns_rando.bmsld_add import add_actor_to_entity_groups
from open_samus_returns_rando.lua_editor import LuaEditor
from open_samus_returns_rando.misc_patches import lua_util
from open_samus_returns_rando.misc_patches.exefs import DSPatch
Expand All @@ -32,7 +31,7 @@ def create_custom_init(configuration: dict) -> str:

energy_per_tank = configuration["energy_per_tank"]
max_life = inventory.pop("ITEM_MAX_LIFE")

aeion_per_tank = configuration["aeion_per_tank"]
max_aeion = inventory.pop("ITEM_MAX_SPECIAL_ENERGY")

Expand Down Expand Up @@ -85,7 +84,7 @@ def patch_spawn_points(editor: PatcherEditor, spawn_config: list[dict]):
scenario_name, new_actor_name, collision_camera_name, new_spawn_pos = unpack_new_actor(new_spawn)
scenario = editor.get_scenario(scenario_name)
editor.copy_actor(scenario_name, new_spawn_pos, base_actor, new_actor_name, 5)
add_actor_to_entity_groups(scenario, collision_camera_name, new_actor_name)
scenario.add_actor_to_entity_groups(collision_camera_name, new_actor_name)

def patch_custom_pickups(editor: PatcherEditor, pickup_config: list[dict]):
# create custom pickup
Expand All @@ -95,7 +94,7 @@ def patch_custom_pickups(editor: PatcherEditor, pickup_config: list[dict]):
scenario_name, new_actor_name, collision_camera_name, new_pos = unpack_new_actor(new_pickup)
scenario = editor.get_scenario(scenario_name)
editor.copy_actor(scenario_name, new_pos, base_actor, new_actor_name, 9)
add_actor_to_entity_groups(scenario, collision_camera_name, new_actor_name)
scenario.add_actor_to_entity_groups(collision_camera_name, new_actor_name)

def patch_extracted(input_path: Path, output_path: Path, configuration: dict):
LOG.info("Will patch files from %s", input_path)
Expand Down
34 changes: 16 additions & 18 deletions open_samus_returns_rando/specific_patches/heat_room_patches.py
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,6 @@

from construct import Container, ListContainer

from open_samus_returns_rando.bmsld_add import add_actor_to_entity_groups, add_actor_to_group, get_actor_group
from open_samus_returns_rando.patcher_editor import PatcherEditor


Expand All @@ -26,7 +25,7 @@ def _patch_area_2b(editor: PatcherEditor):
# area2b => shape is already correct but ms forgot to add one room
heat_trigger_2b = {"scenario": "s025_area2b", "layer": "2", "actor": "TG_SP_Heat_001"}
scenario_2b = editor.get_scenario(heat_trigger_2b["scenario"])
add_actor_to_entity_groups(scenario_2b, "collision_camera013", heat_trigger_2b["actor"])
scenario_2b.add_actor_to_entity_groups("collision_camera013", heat_trigger_2b["actor"])

def _patch_area_3b(editor: PatcherEditor):
name_of_scenario = "s033_area3b"
Expand All @@ -53,9 +52,8 @@ def _patch_area_3b(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (1000.0, 5000.0, 0.0), heat_actor, "TG_Heat_003", 2)

group_cc36 = get_actor_group(scenario_3b, "eg_SubArea_collision_camera_036")

add_actor_to_group(group_cc36, "TG_Heat_003", -1)
group_cc36 = scenario_3b.get_actor_group("eg_SubArea_collision_camera_036")
group_cc36.names.insert(-1, "TG_Heat_003")

def _patch_area_3c(editor: PatcherEditor):
name_of_scenario = "s036_area3c"
Expand All @@ -82,11 +80,11 @@ def _patch_area_3c(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (19269.0, 3669.0, 0.0), heat_actor, "TG_Heat_003", 2)

group_cc22 = get_actor_group(scenario_3c, "eg_SubArea_collision_camera_022")
group_cc26 = get_actor_group(scenario_3c, "eg_SubArea_collision_camera_026")
group_cc22 = scenario_3c.get_actor_group("eg_SubArea_collision_camera_022")
group_cc26 = scenario_3c.get_actor_group("eg_SubArea_collision_camera_026")

add_actor_to_group(group_cc22, "TG_Heat_003", -1)
add_actor_to_group(group_cc26, "TG_Heat_003", -1)
group_cc22.names.insert(-1, "TG_Heat_003")
group_cc26.names.insert(-1, "TG_Heat_003")

def _patch_area_4(editor: PatcherEditor):
name_of_scenario = "s040_area4"
Expand All @@ -113,7 +111,7 @@ def _patch_area_4(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (1000.0, 1000.0, 0.0), heat_actor, "TG_Heat_003", 2)

add_actor_to_entity_groups(scenario_4, "collision_camera_005", "TG_Heat_003", True)
scenario_4.add_actor_to_entity_groups("collision_camera_005", "TG_Heat_003", True)

def _patch_area_5_1(editor: PatcherEditor):
name_of_scenario = "s050_area5"
Expand All @@ -140,7 +138,7 @@ def _patch_area_5_1(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (-2000.0, 5000.0, 0.0), heat_actor, "TG_Heat_003", 2)

add_actor_to_entity_groups(scenario_5, "collision_camera_006", "TG_Heat_003", True)
scenario_5.add_actor_to_entity_groups("collision_camera_006", "TG_Heat_003", True)


def _patch_area_5_2(editor: PatcherEditor):
Expand Down Expand Up @@ -169,9 +167,9 @@ def _patch_area_5_2(editor: PatcherEditor):
new_actor = editor.copy_actor(name_of_scenario, (5600.0, 16000.0, 0.0), heat_actor, "TG_Heat_004", 2)
new_actor["components"][0]["arguments"][16]["value"] = "LS_Heat_002"

add_actor_to_entity_groups(scenario_5, "collision_camera_009", "TG_Heat_004", True)
add_actor_to_entity_groups(scenario_5, "collision_camera_015", "TG_Heat_004", True)
add_actor_to_entity_groups(scenario_5, "collision_camera_017", "TG_Heat_004", True)
scenario_5.add_actor_to_entity_groups("collision_camera_009", "TG_Heat_004", True)
scenario_5.add_actor_to_entity_groups("collision_camera_015", "TG_Heat_004", True)
scenario_5.add_actor_to_entity_groups("collision_camera_017", "TG_Heat_004", True)

def _patch_area_6_b(editor: PatcherEditor):
name_of_scenario = "s065_area6b"
Expand All @@ -198,9 +196,9 @@ def _patch_area_6_b(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (6000.0, 9000.0, 0.0), heat_actor, "TG_Heat_003", 2)

add_actor_to_entity_groups(scenario_6b, "collision_camera_014", "TG_Heat_003", True)
add_actor_to_entity_groups(scenario_6b, "collision_camera_017", "TG_Heat_003", True)
add_actor_to_entity_groups(scenario_6b, "collision_camera_018", "TG_Heat_003", True)
scenario_6b.add_actor_to_entity_groups("collision_camera_014", "TG_Heat_003", True)
scenario_6b.add_actor_to_entity_groups("collision_camera_017", "TG_Heat_003", True)
scenario_6b.add_actor_to_entity_groups("collision_camera_018", "TG_Heat_003", True)


def _patch_area_6_c(editor: PatcherEditor):
Expand Down Expand Up @@ -228,7 +226,7 @@ def _patch_area_6_c(editor: PatcherEditor):
heat_actor = _get_heat_trigger(editor)
editor.copy_actor(name_of_scenario, (1000.0, 2000.0, 0.0), heat_actor, "TG_Heat_003", 2)

add_actor_to_entity_groups(scenario_6c, "collision_camera_022", "TG_Heat_003", True)
scenario_6c.add_actor_to_entity_groups("collision_camera_022", "TG_Heat_003", True)

def patch_heat_rooms(editor: PatcherEditor):
_patch_area_2b(editor)
Expand Down

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