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fix seeker doors being a little too persistent
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failing to deactivate the mini damageabletrigger when the memory relay is active meant it could respawn the others and force the player to re-destroy an invisible seeker door to proceed
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duncathan committed Jun 21, 2023
1 parent ec3560e commit 2f4b59d
Showing 1 changed file with 3 additions and 0 deletions.
3 changes: 3 additions & 0 deletions open_prime_rando/echoes/dock_lock_rando/dock_type.py
Original file line number Diff line number Diff line change
Expand Up @@ -385,6 +385,9 @@ def create_trigger(name: str, health: float, lock_on: bool = True) -> ScriptInst

for trigger in triggers:
actors.relay.add_connection(State.Active, Message.Deactivate, trigger)
actors.relay.add_connection(State.Active, Message.Deactivate, mini_trigger)
actors.relay.add_connection(State.Active, Message.Deactivate, timer)
actors.relay.add_connection(State.Active, Message.Deactivate, timer_reset)


def remove_blast_shield(self, editor: PatcherEditor, world_name: str, area_name: str, dock_name: str):
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