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Merge pull request #169 from steven11sjf/bugfix/wide-beam-actor-depen…
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…dency

bugfix: wide beam door assets are all ensured present
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henriquegemignani authored Nov 23, 2022
2 parents db2800c + 91946fc commit 0b88841
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion open_dread_rando/door_patcher.py
Original file line number Diff line number Diff line change
Expand Up @@ -112,7 +112,7 @@ class DoorType(Enum):
FRAME = ("frame", ActorData.DOOR_FRAME)
POWER = ("power_beam", ActorData.DOOR_POWER)
CHARGE = ("charge_beam", ActorData.DOOR_CHARGE)
WIDE_BEAM = ("wide_beam", ActorData.DOOR_POWER, True, ActorData.SHIELD_WIDE_BEAM)
WIDE_BEAM = ("wide_beam", ActorData.DOOR_POWER, True, ActorData.SHIELD_WIDE_BEAM, True, True, ["actors/props/doorshieldmissile"])
PLASMA_BEAM = ("plasma_beam", ActorData.DOOR_POWER, True, ActorData.SHIELD_PLASMA_BEAM)
WAVE_BEAM = ("wave_beam", ActorData.DOOR_POWER, True, ActorData.SHIELD_WAVE_BEAM)
MISSILE = ("missile", ActorData.DOOR_POWER, True, ActorData.SHIELD_MISSILE)
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