Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make proper fix for screw attack blocks not being destroyed in their CC #83

Merged
merged 1 commit into from
Sep 16, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion YAMS-LIB/Program.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2670,7 +2670,7 @@ void RotateTextureAndSaveToTexturePage(int rotation, UndertaleTexturePageItem te
{
if (gameObject.CreationCode is null) continue;

ReplaceGMLInCode(gameObject.CreationCode, "instance_destroy()", "while (false) {}");
ReplaceGMLInCode(gameObject.CreationCode, "global.hasScrewattack == 0", "false");
}
}
// A bunch of tiles in a5c13 - screw blocks before pipe hub
Expand Down
Loading