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Add changelog for 2.7.0
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Miepee committed Jun 25, 2024
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# Changelog
All notable changes to this project will be documented in this file.

This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)
This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project (tries to) adhere to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)

## [2.7.0] - 2024-06-25

### Added
- Following offworld sprites for Metroid Samus Returns: Bombs, Grapple, Aeion Tank and Morph Ball
- A way to use the game's default liquid value for a room rather than using YAMS' default values.

### Fixed
- Doors that are put over open transitions will now properly show again if they're on the right side of a room.
- Edge case where when specifying custom a custom liquid state, it will use the previous room's state
- Suits not being enabled by default when set as a starting item.
- Room HUD and Multiworld room change not triggering when switching rooms.
- `wave_speed` and `wave_height` being int's instead of double's.

## [2.6.2] - 2024-06-22

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