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Add drops to Queen (#212)
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* Add drops to Queen

* add changelog entry

* update changelog to correct? version
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JeffGainsNGames authored May 24, 2024
1 parent 9d138ed commit d0e63b5
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file.

This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)

## [2.3.0] - 2024-05-xx

### Added
- Added ammo drops to Queen

## [2.2.0] - 2024-05-19

### Added
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3 changes: 3 additions & 0 deletions YAMS-LIB/Program.cs
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Expand Up @@ -159,6 +159,9 @@ public static void Main(string am2rPath, string outputAm2rPath, string jsonPath)
gmData.Code.ByName("gml_RoomCC_rm_a0h01_3762_Create").AppendGMLInCode("instance_destroy()");
gmData.Code.ByName("gml_Room_rm_a0h01_Create").AppendGMLInCode("tile_layer_delete(-119)");

// Killing Queen spawns pickups (helps prevent softlocks with DLR
gmData.Code.ByName("gml_Object_oQueen_Other_20").AppendGMLInCode("spawn_many_powerups(x, y-70, 100, 60)");

// Make Logbook colored
ColoredLogBook.Apply(gmData, decompileContext, seedObject);

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