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{ | ||
"$schema": "https://json-schema.org/draft/2020-12/schema", | ||
"title": "YAMS JSON API", | ||
"description": "Input format for YAMS' JSON API. The JSON schema can be found [here]().", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"$schema": | ||
{ | ||
"description": "The URL of the JSON schema. Typically ``.", | ||
"type": "string" | ||
}, | ||
"configuration_identifier": | ||
{ | ||
"description": "Properties to more easily identify a game.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"word_hash": | ||
{ | ||
"description": "A human readable word hash to define this current seed. Will be displayed on the title screen.", | ||
"type": "string" | ||
}, | ||
"hash": | ||
{ | ||
"description": "A non-human readable hash to define this current seed. Will be displayed on the title screen.", | ||
"type": "string" | ||
}, | ||
"session_uuid": | ||
{ | ||
"description": "A UUID to identify this current game.", | ||
"type": "string", | ||
"format": "uuid" | ||
}, | ||
"randovania_version": | ||
{ | ||
"description": "A string that describes the Randovania version used to generate the seed.", | ||
"type": "string" | ||
}, | ||
"patcher_version": | ||
{ | ||
"description": "A string that described the YAMS patcher version used to generate the seed.", | ||
"type": "string" | ||
} | ||
} | ||
}, | ||
"starting_items": | ||
{ | ||
}, | ||
"starting_location": | ||
{ | ||
"description": "Properties relevant to the starting location in-game.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"save_room": | ||
{ | ||
"description": "A number describing which save station to start on. The full list can be found in the language files or in the `set_start_location` script.", | ||
"type": "number" | ||
} | ||
} | ||
}, | ||
"pickups": | ||
{ | ||
|
||
}, | ||
"rooms": | ||
{ | ||
"description": "A dictionary of internal room names and their properties.", | ||
"type": "object", | ||
"patternProperties": | ||
{ | ||
".*": | ||
{ | ||
"description": "The room name.", | ||
"type": "string", | ||
"properties": | ||
{ | ||
"display_name": | ||
{ | ||
"description": "A name for that room, which gets displayed on the minimap and when in the room.", | ||
"type": "string" | ||
}, | ||
"region_name": | ||
{ | ||
"description": "The region name for that room, which gets displayed on the minimap.", | ||
"type": "string" | ||
}, | ||
"minimap_data": | ||
{ | ||
"description": "An array which determines coordinates on the minimap where this room exists.", | ||
"type": "array", | ||
"items": | ||
{ | ||
"type": "object", | ||
"properties": | ||
{ | ||
"x": | ||
{ | ||
"description": "The X-coordinate on the minimap of this room.", | ||
"type": "integer" | ||
}, | ||
"y": | ||
{ | ||
"description": "The Y-coordinate on the minimap of this room.", | ||
"type": "integer" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
} | ||
}, | ||
"game_patches": | ||
{ | ||
"description": "Properties for general game patches.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"septogg_helpers": | ||
{ | ||
"description": "Determines whether Septoggs will spawn to help with platforming.", | ||
"type": "boolean" | ||
}, | ||
"respawn_bomb_blocks": | ||
{ | ||
"description": "Determines whether bomb blocks will respawn after they've been destroyed.", | ||
"type": "boolean" | ||
}, | ||
"skip_cutscenes": | ||
{ | ||
"description": "Determines whether gameplay cutscenes will be skipped.", | ||
"type": "boolean" | ||
}, | ||
"skip_save_cutscene": | ||
{ | ||
"description": "Determines whether the small cutscene that plays when saving will be skipped.", | ||
"type": "boolean" | ||
}, | ||
"skip_item_cutscenes": | ||
{ | ||
"description": "Determines whether the item collection cutscenes will be skipped.", | ||
"type": "boolean" | ||
}, | ||
"energy_per_tank": | ||
{ | ||
"description": "Determines how much energy an E-Tank provides. The starting energy is this value minus one.", | ||
"type": "integer" | ||
}, | ||
"grave_grotto_blocks": | ||
{ | ||
"description": "Determines whether the bomb blocks between the upper half and the lower half will be there in Grave Grotto.", | ||
"type": "boolean" | ||
}, | ||
"fusion_mode": | ||
{ | ||
"description": "Determines whether fusion mode will be enabled.", | ||
"type": "boolean" | ||
}, | ||
"supers_on_missile_doors": | ||
{ | ||
"description": "Determines whether Super Missiles will open Missile doors.", | ||
"type": "boolean" | ||
}, | ||
"nest_pipes": | ||
{ | ||
"description": "Determines whether The Depths will have new transportation pipes for easier traversal.", | ||
"type": "boolean" | ||
}, | ||
"softlock_prevention_blocks": | ||
{ | ||
"description": "Determines whether some blocks which can cause softlocks will be removed.", | ||
"type": "boolean" | ||
}, | ||
"a3_entrance_blocks": | ||
{ | ||
"description": "Determines whether the bomb blocks at the entrance of the Industrial Complex will be there.", | ||
"type": "boolean" | ||
}, | ||
"screw_blocks": | ||
{ | ||
"description": "Determines whether the pipe rooms will be blocked off by Screw Attack blocks.", | ||
"type": "boolean" | ||
}, | ||
"sabre_designed_skippy": | ||
{ | ||
"description": "Determines whether Skippy/Player-Autoad will have its designed changed to look like Sabre320's redesign for Skippy the Bot.", | ||
"type": "boolean" | ||
}, | ||
"locked_missile_text": | ||
{ | ||
"description": "The text that will appear when collecting Missile Expansions without Missile Launcher in the inventory.", | ||
"$ref": "#/$defs/item_text_details" | ||
}, | ||
"locked_super_text": | ||
{ | ||
"description": "The text that will appear when collecting Super Missile Expansions without Super Missile Launcher in the inventory.", | ||
"$ref": "#/$defs/item_text_details" | ||
}, | ||
"locked_pb_text": | ||
{ | ||
"description": "The text that will appear when collecting Power Bomb Expansions without Power Bomb Launcher in the inventory.", | ||
"$ref": "#/$defs/item_text_details" | ||
}, | ||
"require_missile_launcher": | ||
{ | ||
"description": "Determines whether the Missile Launcher is required to fire Missiles.", | ||
"type": "boolean" | ||
}, | ||
"require_super_launcher": | ||
{ | ||
"description": "Determines whether the Super Missile Launcher is required to fire Super Missiles.", | ||
"type": "boolean" | ||
}, | ||
"require_pb_launcher": | ||
{ | ||
"description": "Determines whether the Power Bomb Launcher is required to fire Power Bombs.", | ||
"type": "boolean" | ||
} | ||
} | ||
}, | ||
"door_locks": | ||
{ | ||
"description": "Contains properties for door lock rando.", | ||
"type": "object", | ||
"patternProperties": | ||
{ | ||
"^[0-9]+$": | ||
{ | ||
"description": "The instance ID of the door.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"lock": | ||
{ | ||
"description": "The kind of lock this door uses.", | ||
"enum": | ||
[ | ||
"Arachnus-Locked Door", | ||
"Bomb Door", | ||
"Charge Beam Door", | ||
"Distribution Center Bullet Hell Room Access EMP Door", | ||
"Distribution Center EMP Ball Introduction EMP Door", | ||
"Distribution Center Energy Distribution Tower East EMP Door", | ||
"Distribution Center Energy Restored Door", | ||
"Distribution Center Exterior East Access EMP Door", | ||
"Distribution Center Pipe Hub Access EMP Door", | ||
"Distribution Center Robot Home EMP Door", | ||
"Genesis-Locked Door", | ||
"Golden Temple EMP Door", | ||
"Guardian-Locked Door", | ||
"Hydro Station EMP Door", | ||
"Hydro Station Water Turbine", | ||
"Ice Beam Door", | ||
"Industrial Complex EMP Door", | ||
"Locked Door", | ||
"Missile Door", | ||
"Normal Door", | ||
"Plasma Beam Door", | ||
"Power Bomb Door", | ||
"Screw Attack Door", | ||
"Serris-Locked Door", | ||
"Spazer Beam Door", | ||
"Spider Ball Door", | ||
"Super Missile Door", | ||
"Tester-Locked Door", | ||
"Torizo-Locked Door", | ||
"Tower Energy Restored Door", | ||
"Wave Beam Door" | ||
] | ||
} | ||
} | ||
} | ||
} | ||
}, | ||
"hints": | ||
{ | ||
"description": "Properties for in-game hints.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"septogg_a0": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in Main Caves.", | ||
"type": "string" | ||
}, | ||
"septogg_a1": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in Golden Temple.", | ||
"type": "string" | ||
}, | ||
"septogg_a2": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in Hydro Station.", | ||
"type": "string" | ||
}, | ||
"septogg_a3": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in Industrial Complex.", | ||
"type": "string" | ||
}, | ||
"septogg_a4": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in The Tower.", | ||
"type": "string" | ||
}, | ||
"septogg_a5": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in Distribution Center.", | ||
"type": "string" | ||
}, | ||
"septogg_a6": | ||
{ | ||
"description": "The hint text for the Wisdom Septogg in The Depths.", | ||
"type": "string" | ||
}, | ||
"chozo_labs": | ||
{ | ||
"description": "The hint text for the Chozo statue in the Genetics Laboratory.", | ||
"type": "string" | ||
} | ||
} | ||
}, | ||
"cosmetics": | ||
{ | ||
"description": "Contains properties for cosmetic patches.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
|
||
} | ||
}, | ||
"credits_spoiler": | ||
{ | ||
"description": "A text which will be prepended to the normal credits. Usually used to contain a spoiler log, as it will not be shown when viewing the credits through the title-screen option. Only when beating the game.", | ||
"type": "string" | ||
} | ||
}, | ||
"$defs": | ||
{ | ||
"item_text_details": | ||
{ | ||
"description": "Contains text properties for the item collection screen.", | ||
"type": "object", | ||
"properties": | ||
{ | ||
"header": | ||
{ | ||
"description": "The header/title message.", | ||
"type": "string" | ||
}, | ||
"description": | ||
{ | ||
"description": "The description message.", | ||
"type": "string" | ||
} | ||
} | ||
} | ||
} | ||
} |