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Add JSON-Schema (#112)
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Miepee authored Nov 24, 2023
1 parent 807226b commit c78d747
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1 change: 1 addition & 0 deletions YAMS-LIB/SeedObject.cs
Original file line number Diff line number Diff line change
Expand Up @@ -303,6 +303,7 @@ public class StartingLocationObject
{
[JsonInclude]
[JsonPropertyName("save_room")]
// TODO: For ease of use, this should be 3 fields: a string for room name, and two int positions for x/y start.
public int SaveRoom;
}

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361 changes: 361 additions & 0 deletions schema.json
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{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"title": "YAMS JSON API",
"description": "Input format for YAMS' JSON API. The JSON schema can be found [here]().",
"type": "object",
"properties":
{
"$schema":
{
"description": "The URL of the JSON schema. Typically ``.",
"type": "string"
},
"configuration_identifier":
{
"description": "Properties to more easily identify a game.",
"type": "object",
"properties":
{
"word_hash":
{
"description": "A human readable word hash to define this current seed. Will be displayed on the title screen.",
"type": "string"
},
"hash":
{
"description": "A non-human readable hash to define this current seed. Will be displayed on the title screen.",
"type": "string"
},
"session_uuid":
{
"description": "A UUID to identify this current game.",
"type": "string",
"format": "uuid"
},
"randovania_version":
{
"description": "A string that describes the Randovania version used to generate the seed.",
"type": "string"
},
"patcher_version":
{
"description": "A string that described the YAMS patcher version used to generate the seed.",
"type": "string"
}
}
},
"starting_items":
{
},
"starting_location":
{
"description": "Properties relevant to the starting location in-game.",
"type": "object",
"properties":
{
"save_room":
{
"description": "A number describing which save station to start on. The full list can be found in the language files or in the `set_start_location` script.",
"type": "number"
}
}
},
"pickups":
{

},
"rooms":
{
"description": "A dictionary of internal room names and their properties.",
"type": "object",
"patternProperties":
{
".*":
{
"description": "The room name.",
"type": "string",
"properties":
{
"display_name":
{
"description": "A name for that room, which gets displayed on the minimap and when in the room.",
"type": "string"
},
"region_name":
{
"description": "The region name for that room, which gets displayed on the minimap.",
"type": "string"
},
"minimap_data":
{
"description": "An array which determines coordinates on the minimap where this room exists.",
"type": "array",
"items":
{
"type": "object",
"properties":
{
"x":
{
"description": "The X-coordinate on the minimap of this room.",
"type": "integer"
},
"y":
{
"description": "The Y-coordinate on the minimap of this room.",
"type": "integer"
}
}
}
}
}
}
}
},
"game_patches":
{
"description": "Properties for general game patches.",
"type": "object",
"properties":
{
"septogg_helpers":
{
"description": "Determines whether Septoggs will spawn to help with platforming.",
"type": "boolean"
},
"respawn_bomb_blocks":
{
"description": "Determines whether bomb blocks will respawn after they've been destroyed.",
"type": "boolean"
},
"skip_cutscenes":
{
"description": "Determines whether gameplay cutscenes will be skipped.",
"type": "boolean"
},
"skip_save_cutscene":
{
"description": "Determines whether the small cutscene that plays when saving will be skipped.",
"type": "boolean"
},
"skip_item_cutscenes":
{
"description": "Determines whether the item collection cutscenes will be skipped.",
"type": "boolean"
},
"energy_per_tank":
{
"description": "Determines how much energy an E-Tank provides. The starting energy is this value minus one.",
"type": "integer"
},
"grave_grotto_blocks":
{
"description": "Determines whether the bomb blocks between the upper half and the lower half will be there in Grave Grotto.",
"type": "boolean"
},
"fusion_mode":
{
"description": "Determines whether fusion mode will be enabled.",
"type": "boolean"
},
"supers_on_missile_doors":
{
"description": "Determines whether Super Missiles will open Missile doors.",
"type": "boolean"
},
"nest_pipes":
{
"description": "Determines whether The Depths will have new transportation pipes for easier traversal.",
"type": "boolean"
},
"softlock_prevention_blocks":
{
"description": "Determines whether some blocks which can cause softlocks will be removed.",
"type": "boolean"
},
"a3_entrance_blocks":
{
"description": "Determines whether the bomb blocks at the entrance of the Industrial Complex will be there.",
"type": "boolean"
},
"screw_blocks":
{
"description": "Determines whether the pipe rooms will be blocked off by Screw Attack blocks.",
"type": "boolean"
},
"sabre_designed_skippy":
{
"description": "Determines whether Skippy/Player-Autoad will have its designed changed to look like Sabre320's redesign for Skippy the Bot.",
"type": "boolean"
},
"locked_missile_text":
{
"description": "The text that will appear when collecting Missile Expansions without Missile Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"locked_super_text":
{
"description": "The text that will appear when collecting Super Missile Expansions without Super Missile Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"locked_pb_text":
{
"description": "The text that will appear when collecting Power Bomb Expansions without Power Bomb Launcher in the inventory.",
"$ref": "#/$defs/item_text_details"
},
"require_missile_launcher":
{
"description": "Determines whether the Missile Launcher is required to fire Missiles.",
"type": "boolean"
},
"require_super_launcher":
{
"description": "Determines whether the Super Missile Launcher is required to fire Super Missiles.",
"type": "boolean"
},
"require_pb_launcher":
{
"description": "Determines whether the Power Bomb Launcher is required to fire Power Bombs.",
"type": "boolean"
}
}
},
"door_locks":
{
"description": "Contains properties for door lock rando.",
"type": "object",
"patternProperties":
{
"^[0-9]+$":
{
"description": "The instance ID of the door.",
"type": "object",
"properties":
{
"lock":
{
"description": "The kind of lock this door uses.",
"enum":
[
"Arachnus-Locked Door",
"Bomb Door",
"Charge Beam Door",
"Distribution Center Bullet Hell Room Access EMP Door",
"Distribution Center EMP Ball Introduction EMP Door",
"Distribution Center Energy Distribution Tower East EMP Door",
"Distribution Center Energy Restored Door",
"Distribution Center Exterior East Access EMP Door",
"Distribution Center Pipe Hub Access EMP Door",
"Distribution Center Robot Home EMP Door",
"Genesis-Locked Door",
"Golden Temple EMP Door",
"Guardian-Locked Door",
"Hydro Station EMP Door",
"Hydro Station Water Turbine",
"Ice Beam Door",
"Industrial Complex EMP Door",
"Locked Door",
"Missile Door",
"Normal Door",
"Plasma Beam Door",
"Power Bomb Door",
"Screw Attack Door",
"Serris-Locked Door",
"Spazer Beam Door",
"Spider Ball Door",
"Super Missile Door",
"Tester-Locked Door",
"Torizo-Locked Door",
"Tower Energy Restored Door",
"Wave Beam Door"
]
}
}
}
}
},
"hints":
{
"description": "Properties for in-game hints.",
"type": "object",
"properties":
{
"septogg_a0":
{
"description": "The hint text for the Wisdom Septogg in Main Caves.",
"type": "string"
},
"septogg_a1":
{
"description": "The hint text for the Wisdom Septogg in Golden Temple.",
"type": "string"
},
"septogg_a2":
{
"description": "The hint text for the Wisdom Septogg in Hydro Station.",
"type": "string"
},
"septogg_a3":
{
"description": "The hint text for the Wisdom Septogg in Industrial Complex.",
"type": "string"
},
"septogg_a4":
{
"description": "The hint text for the Wisdom Septogg in The Tower.",
"type": "string"
},
"septogg_a5":
{
"description": "The hint text for the Wisdom Septogg in Distribution Center.",
"type": "string"
},
"septogg_a6":
{
"description": "The hint text for the Wisdom Septogg in The Depths.",
"type": "string"
},
"chozo_labs":
{
"description": "The hint text for the Chozo statue in the Genetics Laboratory.",
"type": "string"
}
}
},
"cosmetics":
{
"description": "Contains properties for cosmetic patches.",
"type": "object",
"properties":
{

}
},
"credits_spoiler":
{
"description": "A text which will be prepended to the normal credits. Usually used to contain a spoiler log, as it will not be shown when viewing the credits through the title-screen option. Only when beating the game.",
"type": "string"
}
},
"$defs":
{
"item_text_details":
{
"description": "Contains text properties for the item collection screen.",
"type": "object",
"properties":
{
"header":
{
"description": "The header/title message.",
"type": "string"
},
"description":
{
"description": "The description message.",
"type": "string"
}
}
}
}
}

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