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Fix Hideout Alpha Nest Room ID (#216)
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JeffGainsNGames authored Jun 20, 2024
1 parent b455f1c commit 6673ab6
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -3,6 +3,11 @@ All notable changes to this project will be documented in this file.

This format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/) and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html)

## [2.6.1] - 2024-xx-xx-x

### Fixed
- Corrected the internal room ID for Hideout Alpha Nest.

## [2.6.0] - 2024-06-14

### Added
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2 changes: 1 addition & 1 deletion YAMS-LIB/patches/DoorLockRando.cs
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Expand Up @@ -144,7 +144,7 @@ public static void Apply(UndertaleData gmData, GlobalDecompileContext decompileC
// Top transition in waterfalls entryway
uint waterfallID = gmData.Rooms.ByName("rm_a6b17").GameObjects.First(go => go.X == 320 && go.Y == 144 && go.ObjectDefinition == goToRoomObject).InstanceID;
// Top transition in hideout alpha nest
uint hideoutAlphaID = gmData.Rooms.ByName("rm_a6b17").GameObjects.First(go => go.X == 1280 && go.Y == 176 && go.ObjectDefinition == goToRoomObject)
uint hideoutAlphaID = gmData.Rooms.ByName("rm_a6a09").GameObjects.First(go => go.X == 1280 && go.Y == 176 && go.ObjectDefinition == goToRoomObject)
.InstanceID;
// Bottom transition in Skreek Street
uint skreekStreetID = gmData.Rooms.ByName("rm_a0h30").GameObjects.First(go => go.X == 960 && go.Y == 848 && go.ObjectDefinition == goToRoomObject)
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