Have option to require different amount of DNA #536
Annotations
11 warnings
Build YAMS-Lib into proper directory:
UndertaleModTool/UndertaleModLib/Scripting/IScriptInterface.cs#L334
XML comment has cref attribute 'isFinishedMessageEnabled' that could not be resolved
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Build YAMS-Lib into proper directory:
UndertaleModTool/UndertaleModLib/Util/QoiConverter.cs#L75
Parameter 'bytes' has no matching param tag in the XML comment for 'QoiConverter.GetImageFromSpan(ReadOnlySpan<byte>, out int)' (but other parameters do)
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L541
Non-nullable field 'ItemID' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L544
Non-nullable field 'SpriteDetails' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L554
Non-nullable field 'Text' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L296
Non-nullable field 'LockedMissileText' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L300
Non-nullable field 'LockedSuperText' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L304
Non-nullable field 'LockedPBombText' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L15
Non-nullable field 'Identifier' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Build YAMS-Lib into proper directory:
YAMS-LIB/SeedObject.cs#L19
Non-nullable field 'Patches' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
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Generate Texture Page:
GenerateTexturePage/Program.cs#L10
Dereference of a possibly null reference.
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