forked from FIX94/Nintendont
-
Notifications
You must be signed in to change notification settings - Fork 1
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merge upstream master into rdv-master #2
Merged
Merged
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Gravis Eliminator GamePad Pro for Nintendon't Controller Type: Arcade/Retro gamepad Rumble Support: None Special Features: Analog D-pad, precision control toggle
Gravis Eliminator AfterShock for Nintendon't Controller Type: Arcade-style/dual-analog gamepad (like DualShock 2) Rumble Support: Force Feedback Special Features: Analog sticks, D-pad, precision control toggles Note: This controller is probably common for Windows 95-98 & up.
Added the 8bitdo SNES30 Pro controller config. Can be used with the 8bitdo SNES30 Pro in Mac Mode (Start+A)
Config for common cheap Generic USB Gamepads PID=0810 VID=e501 found on ebay/aliexpress
Since these two games have digital inputs for the joystick, why not map them not only to the Control Stick, but to the D-Pad as well?
Create Saitek_P990_Dual_Analog_pad.ini
Since fix94 never replyed and has been a year this is a solution to fixing wiivc with hid controllers, basicaly added afew changes from GaryOderNichts, if Fix94 ever returns he can change to what he sees best.
If playing VS4 with the Wii U Gamepad, the game will register a down input when pushing the analog stick all the way up. This is due to an incorrect offset on the Y axis that this fixes.
* Adding in patches based on akimasa patch * Increased version and uploaded new loader.dol with patch
Created Switch Wired Fight Pad Pro Controller Config
Virtua Striker 4 Wii U Gamepad fix
Added controller_UnderControl_Switch.ini
Wrote a ini file for the "Power A PS3 Wired Controller" with functional analog triggers. Co-authored-by: a212881 <[email protected]>
Create controller_Gravis_Eliminator_GamePad_Pro.ini
Create controller_Gravis_Eliminator_AfterShock.ini
Added 8Bitdo SNES30 Pro
Added need for speed carbon and most wanted to force connected expection so they wont randomly disconnect Did alot of merges including Fix for smash ultimate gc controller Dr-Crow Remove iso cache and tweaked sonic ridders patch (SuperrSonic) helps fire emblem issues and games where music wnet silent after awhile. Lots of controller.inis
The 'RightUp', 'DownRight', 'DownLeft' and 'UpLeft' are using wrong offset, which is 2 and it should be 5. The offset 2 should belong to 'StickY' only.
Instead of defaulting to player 1, allow it be configurable and swapped to other ports or even disabled.
Fixed sticks under-/over-flow in PADReadGC
Support configuring Wii U Gamepad controller slot.
You will need to redo all your settings again, since the menu was changed you settings will be ignored, just redo them. merged fix for Gc controllers that had more range than regular gc controllers and behaved erraticaly on wiiu gc adapters or real wii with gc ports by Aurelio92 Merged wiiu gamepad position which can now be changed in nintendont sesstings position 1-4 or noone by sailormoon Changed the ps4 ini power button which should now alow you to exit by using the share button again.
Made sure no matter your console language or forced language in nintendont settings the game The Fairly OddParents: Shadow Showdown runs with english language so it doesnt crash at the no string issue due to dummy language files.
Ps3 and single hids should now work correctly along with wiiu gamepad setting. Also all dualshock 3 controllers should rumble on wiiu being in vwii or wiivc
if you got an autoboot game in internal wiiunand/wiiu formated hdd, the wiiu gamepad will be player 1 if no hid is connected to usb ports, if an hid is connected to usb ports wiiugamepad goes to player 2.
Lots of games had random freezes without iso cache, so i re-enabled it for all games but fire emblem, seems much more stable now.
New thread system for async/callback call
Update README: Add compiling info
Updated F310 ini to add compatibility for triggers and fix games like Luigi's Mansion
Adding new controller support; Brook PS3/PS4 fighting board ->The BROOK FIGHTING BOARD PCB supports PS3 and PS4 arcade sticks. Hold Square button before plug your controller into Wii usb port
New controller config for Brook Fighting Board Controller
Update controller_Logitech_F310.ini
Always create saves directory when running a Triforce game
Modify offset from 2 to 5 for DPad buttons
Add Generic USB Gamepad PID=0810 VID=e501
D-Pad mapping for Virtua Striker 2002 and Gekitou Pro Yakyuu
Made some merges and added sonic dx to always connected so it doesnt disconnect wiiugc adapter controllers.
based on ps4v2
DualSense controller config
do not override WiiUGamepadSlot to 0 when NIN_CFG_AUTO_BOOT and HID_PAD_NONE
Fix for issue 643 - Support multiple HID controllers.
Some logic fixes to wiiugamepad slot and hid controllers If wiiu gamepad slot is now set to player one it will have priority over wiiugc adapter player 1 slot which will be disabled, slots 2 two 4 will still work on wiiugc adapter and the likes.
Thanks to MetaheuristicaCucei only tested v1 ds4 since i dont have a v2 just redownload or udated your controller.ini files to get rumble.
Forgot to add rumble to the in memory values, even without the ini files you can get rumble on ds4 controllers now.
from what i quickly glanced over, adds more controller support, fixes wii-u-gcn controller support and fixes a few games we don't care about. |
henriquegemignani
approved these changes
Oct 9, 2024
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.