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v1.7.0

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@rafalh rafalh released this 21 Dec 21:44
· 429 commits to master since this release
  • Change maximal value of Max Kills dedicated server config to 999
  • Support Team DM scores above 255
  • Added additional textures from base game to level editor texture browser (contribution from Goober)
  • Display proper server name in the scoreboard when joining by link
  • Level auto-downloader has new UI and does its job without leaving the server
  • Use SSL for communication with FactionFiles in level auto-downloader
  • Add pow2_tex command for forcing usage of power of two textures
  • Add support for redirecting dedicated server standard output stream to a file in win32-console mode
  • Add server-side part of Pure Faction client verification
  • Add $DF Anticheat Level option in dedicated server config
  • Send Kills/Deaths statistics to players joining an already started gameplay
  • Send player statistics (kills, deaths, accuracy) in private message after round ends in Dash Faction server
  • Update fpgun skin when switching players in spectate mode
  • Update spectate mode UI
  • Do not render the level twice when Message Log is open
  • Add spectate_mode_minimal_ui command for disabling most of spectate mode texts
  • Add welcome message function for dedicated servers
  • Fix 3D sounds ignoring master volume during first frame after creation if EAX is enabled
  • Fix restarting muted ambient sounds
  • Change editor hotkey for lightmap+lighting calculation to Ctrl+Shift+L because old hotkey was conflicting with
    other function
  • Fix handling conflicting Activated By property when editing multiple triggers in editor
  • Fix copying bool properties in some events
  • Fix move sound not being muted if entity is created hidden
  • Fix console being rendered in wrong place on endgame screen
  • Fix memory corruption when transitioning to 5th level in a sequence and the level has no entry in ponr.tbl
  • Fix music being unstoppable by events after entering the game menu
  • Calculate mesh static lighting when object mesh is switched to corpse
  • Make sure GR/FR game localizations have priority over EN files in case someone messed his RF directory
  • Fix persona messages being displayed too low in Big HUD mode in vehicles
  • Fix rfl file extension association with Dash Editor not working properly for filenames containing space characters
  • Add mute_all_players and mute_player commands for hiding chat messages from specific players
  • Add server config option to give max ammo to the player when a weapon item is picked up
  • Append dedicated server config name to the log file name so logs from multiple servers won't mix
  • Change log entry time format
  • Fix clients randomly losing connection to the server (RF bug)
  • Fix 2D sound regression when EAX is enabled
  • Remove limit of loaded skeletons (*.rfa) - fixes crash when loading L1S1 and then pdm-deathmatch-run-v2
  • Remove memory corruption when too many skeletons/animations are added to a single character
  • Optimize skeleton unlinking when character is destroyed
  • Fix rendering menu background if its height is lower than 480 (for example AQuest Speedrun Edition mod)