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Fix handling Win32++ exceptions in the crash handler app
CI #337: Commit b5ad951 pushed by rafalh
September 15, 2024 14:42 4m 15s master
September 15, 2024 14:42 4m 15s
Use starts_with/ends_with from C++20
CI #336: Commit c769272 pushed by rafalh
September 15, 2024 14:39 4m 12s master
September 15, 2024 14:39 4m 12s
Use default comparisons from C++20
CI #335: Commit 5c0f966 pushed by rafalh
September 15, 2024 14:27 3m 58s master
September 15, 2024 14:27 3m 58s
Fix wrong handler being used for Win32++ exceptions in launcher
CI #334: Commit 580c500 pushed by rafalh
September 15, 2024 14:14 4m 18s master
September 15, 2024 14:14 4m 18s
Enable C++20
CI #333: Commit f3a0738 pushed by rafalh
September 15, 2024 14:09 4m 19s cpp20
September 15, 2024 14:09 4m 19s
Enable C++20
CI #332: Commit 1d3d36c pushed by rafalh
September 15, 2024 14:03 4m 39s cpp20
September 15, 2024 14:03 4m 39s
d3d11: fix wrong alpha being used sometimes
CI #331: Commit 8fa480f pushed by rafalh
September 15, 2024 13:52 3m 53s master
September 15, 2024 13:52 3m 53s
Properly handle WM_PAINT in dedicated server
CI #330: Commit 861684b pushed by rafalh
September 15, 2024 13:16 3m 46s master
September 15, 2024 13:16 3m 46s
d3d11: fix mesh color in IR scanners (rail gun and rocket launcher)
CI #329: Commit 73ca9ad pushed by rafalh
September 15, 2024 12:41 3m 44s master
September 15, 2024 12:41 3m 44s
September 9, 2024 21:15 4m 8s
Do not parse last line of banlist.txt twice
CI #327: Commit dc7e7fe pushed by rafalh
September 9, 2024 20:49 3m 52s master
September 9, 2024 20:49 3m 52s
September 8, 2024 13:12 3m 43s
d3d11: fix weird entity colors (regression from last commit)
CI #325: Commit 5d4e9d3 pushed by rafalh
September 3, 2024 22:44 3m 42s master
September 3, 2024 22:44 3m 42s
d3d11: make meshes less bright
CI #324: Commit 86a8763 pushed by rafalh
September 3, 2024 22:26 3m 53s master
September 3, 2024 22:26 3m 53s
d3d11: do not draw powerup overlay in railgun scope
CI #323: Commit 80b0084 pushed by rafalh
September 3, 2024 21:27 3m 55s master
September 3, 2024 21:27 3m 55s
d3d11: fix drawing menu background if its smaller than 640x480
CI #322: Commit d932d68 pushed by rafalh
September 3, 2024 21:15 4m 8s master
September 3, 2024 21:15 4m 8s
d3d11: ignore lightmap texture for liquid surface
CI #321: Commit 7b156f9 pushed by rafalh
September 3, 2024 00:05 4m 2s master
September 3, 2024 00:05 4m 2s
Fix rects misalignment in d3d11
CI #320: Commit 8b94e4a pushed by rafalh
September 2, 2024 23:57 3m 50s master
September 2, 2024 23:57 3m 50s
Update licensing-info.txt
CI #319: Commit f00d8b2 pushed by rafalh
September 1, 2024 22:32 3m 48s master
September 1, 2024 22:32 3m 48s
Fix build after Win32++ update
CI #318: Commit 5af4be6 pushed by rafalh
September 1, 2024 22:28 3m 49s master
September 1, 2024 22:28 3m 49s
Apply FreeType customizations
CI #317: Commit 61558b9 pushed by rafalh
September 1, 2024 22:15 3m 30s master
September 1, 2024 22:15 3m 30s
Bump unrar to 7.0.9
CI #316: Commit 6152170 pushed by rafalh
September 1, 2024 21:50 3m 52s master
September 1, 2024 21:50 3m 52s
Bump zlib to 1.3.1
CI #315: Commit c7b079d pushed by rafalh
September 1, 2024 18:41 3m 3s master
September 1, 2024 18:41 3m 3s
Fix CI
CI #314: Commit 9c0c6d6 pushed by rafalh
September 1, 2024 18:18 3m 36s master
September 1, 2024 18:18 3m 36s
Fix CI
CI #313: Commit 9c0c6d6 pushed by rafalh
September 1, 2024 18:17 3m 22s fix-ci
September 1, 2024 18:17 3m 22s