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Fix wrong handler being used for Win32++ exceptions in launcher #334

Fix wrong handler being used for Win32++ exceptions in launcher

Fix wrong handler being used for Win32++ exceptions in launcher #334

Workflow file for this run

name: CI
on: [push]
env:
BUILD_TYPE: Release
jobs:
build-mingw:
runs-on: ubuntu-24.04
steps:
- name: Install packages
run: |
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install --no-install-recommends g++-mingw-w64-i686-posix ninja-build wine32 wine
- uses: actions/checkout@v4
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
working-directory: ${{github.workspace}}/build
run: cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_TOOLCHAIN_FILE=../cmake/mingw-ubuntu.cmake
- name: Print nproc
run: nproc
- name: Build
working-directory: ${{github.workspace}}/build
run: cmake --build . --config $BUILD_TYPE -j $(nproc)
build-msvc:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Create Build Environment
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
shell: cmd
working-directory: ${{github.workspace}}/build
run: |
call "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvars32.bat"
cmake .. -DCMAKE_BUILD_TYPE=%BUILD_TYPE% -A Win32
- name: Build
shell: cmd
working-directory: ${{github.workspace}}/build
run: cmake --build . --config %BUILD_TYPE% -j 4